Lines Matching refs:Vector4f
36 void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) in applySwizzle()
59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture()
64 …loat4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &o… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
230 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
232 Vector4f c; in sampleTexture()
400 const Vector4f col(c); in sampleTexture()
411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
413 Vector4f size; in textureSize()
475 …::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleFilter()
576 …e::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleAniso()
636 …Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f… in sampleQuad()
648 …::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &l… in sampleQuad2D()
843 …e::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &l… in sample3D()
968 …Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, F… in sampleFloatFilter()
970 …Vector4f c = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face, … in sampleFloatFilter()
979 …Vector4f cc = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face,… in sampleFloatFilter()
1048 …Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Fl… in sampleFloatAniso()
1050 Vector4f c; in sampleFloatAniso()
1060 Vector4f cSum; in sampleFloatAniso()
1106 …Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 … in sampleFloat()
1118 …Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleFloat2D()
1120 Vector4f c; in sampleFloat2D()
1153 Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1154 Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); in sampleFloat2D()
1155 Vector4f c2 = sampleTexel(x0, y1, z0, q, mipmap, buffer, function); in sampleFloat2D()
1156 Vector4f c3 = sampleTexel(x1, y1, z0, q, mipmap, buffer, function); in sampleFloat2D()
1187 …Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vecto… in sampleFloat3D()
1189 Vector4f c; in sampleFloat3D()
1220 Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); in sampleFloat3D()
1221 Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); in sampleFloat3D()
1222 Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); in sampleFloat3D()
1223 Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); in sampleFloat3D()
1224 Vector4f c4 = sampleTexel(x0, y0, z1, w, mipmap, buffer, function); in sampleFloat3D()
1225 Vector4f c5 = sampleTexel(x1, y0, z1, w, mipmap, buffer, function); in sampleFloat3D()
1226 Vector4f c6 = sampleTexel(x0, y1, z1, w, mipmap, buffer, function); in sampleFloat3D()
1227 Vector4f c7 = sampleTexel(x1, y1, z1, w, mipmap, buffer, function); in sampleFloat3D()
1290 …loat4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod()
1361 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo… in computeLodCube()
1427 … Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod3D()
1564 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices()
1860 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel()
1972 …Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel()
1974 Vector4f c; in sampleTexel()
2360 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()