Lines Matching refs:Vector4s
22 void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) in applySwizzle()
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
66 Vector4s c; in sampleTexture()
218 const Vector4s col(c); in sampleTexture()
315 Vector4s cs = sampleTexture(texture, u, v, w, q, bias, dsx, dsy, offset, function, false); in sampleTexture()
475 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
477 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter()
486 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter()
576 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
578 Vector4s c; in sampleAniso()
588 Vector4s cSum; in sampleAniso()
636 …Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f… in sampleQuad()
648 …Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleQuad2D()
650 Vector4s c; in sampleQuad2D()
677 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
678 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
679 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
680 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
843 …Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4… in sample3D()
845 Vector4s c_; in sample3D()
867 Vector4s c[2][2][2]; in sample3D()
1653 Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) in sampleTexel()
1655 Vector4s c; in sampleTexel()
1860 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel()
1862 Vector4s c; in sampleTexel()
2058 Vector4s cs = sampleTexel(index, buffer); in sampleTexel()
2360 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()