Lines Matching refs:Vertex
66 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
67 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
68 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
70 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
71 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
72 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate()
318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
322 Int Y0 = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
323 Int Y1 = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
324 Int Y2 = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
399 Float z0 = *Pointer<Float>(v0 + OFFSET(Vertex,Z)); in generate()
400 Float z1 = *Pointer<Float>(v1 + OFFSET(Vertex,Z)); in generate()
401 Float z2 = *Pointer<Float>(v2 + OFFSET(Vertex,Z)); in generate()
464 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate()