Lines Matching defs:pp
115 Float4 exponential2(RValue<Float4> x, bool pp) in exponential2()
143 Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) in logarithm2()
168 Float4 exponential(RValue<Float4> x, bool pp) in exponential()
174 Float4 logarithm(RValue<Float4> x, bool absolute, bool pp) in logarithm()
180 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) in power()
187 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal()
214 Float4 reciprocalSquareRoot(RValue<Float4> x, bool absolute, bool pp) in reciprocalSquareRoot()
249 Float4 sine_pi(RValue<Float4> x, bool pp) in sine_pi()
268 Float4 cosine_pi(RValue<Float4> x, bool pp) in cosine_pi()
279 Float4 sine(RValue<Float4> x, bool pp) in sine()
317 Float4 cosine(RValue<Float4> x, bool pp) in cosine()
324 Float4 tangent(RValue<Float4> x, bool pp) in tangent()
329 Float4 arccos(RValue<Float4> x, bool pp) in arccos()
335 Float4 arcsin(RValue<Float4> x, bool pp) in arcsin()
357 Float4 arctan_01(Float4 x, bool pp) in arctan_01()
379 Float4 arctan(RValue<Float4> x, bool pp) in arctan()
391 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) in arctan()
427 Float4 sineh(RValue<Float4> x, bool pp) in sineh()
432 Float4 cosineh(RValue<Float4> x, bool pp) in cosineh()
437 Float4 tangenth(RValue<Float4> x, bool pp) in tangenth()
444 Float4 arccosh(RValue<Float4> x, bool pp) in arccosh()
449 Float4 arcsinh(RValue<Float4> x, bool pp) in arcsinh()
454 Float4 arctanh(RValue<Float4> x, bool pp) in arctanh()
816 void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) in rcpx()
918 void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) in rsqx()
928 void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) in sqrt()
936 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq()
944 void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) in len2()
949 void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) in len3()
954 void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) in len4()
959 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
964 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
972 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
981 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
1105 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x()
1115 void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) in exp2()
1123 void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) in exp()
1131 void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) in log2x()
1141 void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) in log2()
1149 void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) in log()
1382 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1392 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1553 void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) in nrm2()
1564 void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) in nrm3()
1575 void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) in nrm4()
1586 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) in sincos()
1592 void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) in cos()
1600 void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) in sin()
1608 void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) in tan()
1616 void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) in acos()
1624 void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) in asin()
1632 void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) in atan()
1640 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1648 void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) in cosh()
1656 void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) in sinh()
1664 void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) in tanh()
1672 void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) in acosh()
1680 void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) in asinh()
1688 void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) in atanh()