Lines Matching refs:Src
62 typedef Shader::SourceParameter Src; typedef in sw::VertexProgram
68 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
69 Vector4f readConstant(const Src &src, unsigned int offset = 0);
76 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
77 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
78 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
80 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
83 void BREAKP(const Src &predicateRegister);
88 void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
89 void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
90 void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
97 void IF(const Src &src);
98 void IFb(const Src &boolRegister);
99 void IFp(const Src &predicateRegister);
103 void LOOP(const Src &integerRegister);
104 void REP(const Src &integerRegister);
105 void WHILE(const Src &temporaryRegister);
109 void TEX(Vector4f &dst, Vector4f &src, const Src&);
110 void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset);
111 void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
112 void TEXLODOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod);
113 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
114 void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod);
115 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy);
116 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4…
117 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
119 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve…