Lines Matching refs:Float4
145 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in rasterize()
151 Float4 y = yyyy; in rasterize()
155 y -= *Pointer<Float4>(constants + OFFSET(Constants,Y) + q * sizeof(float4)); in rasterize()
158 …Dz[q] = *Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) + y * *Pointer<Float4>(primitive +… in rasterize()
166 Float4 xxxx = Float4(Float(x0)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in rasterize()
183 …Float4 z = interpolate(xxxx, Dz[0], z, primitive + OFFSET(Primitive,z), false, false, state.depthC… in rasterize()
185 Float4 zValue; in rasterize()
190 zValue.xy = *Pointer<Float4>(buffer); in rasterize()
191 zValue.zw = *Pointer<Float4>(buffer + pitch - 8); in rasterize()
195 zValue = *Pointer<Float4>(buffer, 16); in rasterize()
220 xxxx += Float4(2); in rasterize()
238 …Dw = *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) + yyyy * *Pointer<Float4>(primitive +… in rasterize()
247 …Dv[interpolant][component] = *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][componen… in rasterize()
251 …Dv[interpolant][component] += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][… in rasterize()
259 Df = *Pointer<Float4>(primitive + OFFSET(Primitive,f.C), 16); in rasterize()
263 Df += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,f.B), 16); in rasterize()
319 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate()
321 Float4 interpolant = D; in interpolate()
325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
335 interpolant = Min(Max(interpolant, Float4(0.0f)), Float4(1.0f)); in interpolate()