Lines Matching refs:Vector4s
39 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); in fixedFunction()
48 Vector4s texture; in fixedFunction()
70 Vector4s dPairing; // Destination for first pairing instruction in applyShader()
95 Vector4s d; in applyShader()
96 Vector4s s0; in applyShader()
97 Vector4s s1; in applyShader()
98 Vector4s s2; in applyShader()
345 Vector4s color = current; in rasterOperation()
380 void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) in blendTexture()
382 Vector4s *arg1 = nullptr; in blendTexture()
383 Vector4s *arg2 = nullptr; in blendTexture()
384 Vector4s *arg3 = nullptr; in blendTexture()
385 Vector4s res; in blendTexture()
387 Vector4s constant; in blendTexture()
388 Vector4s tfactor; in blendTexture()
482 Vector4s mod1; in blendTexture()
483 Vector4s mod2; in blendTexture()
484 Vector4s mod3; in blendTexture()
1174 void PixelPipeline::fogBlend(Vector4s ¤t, Float4 &f) in fogBlend()
1199 void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) in specularPixel()
1211 Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project) in sampleTexture()
1229 …Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool … in sampleTexture()
1231 Vector4s c; in sampleTexture()
1269 void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()
1282 void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs) in convertSigned12()
1290 void PixelPipeline::writeDestination(Vector4s &d, const Dst &dst) in writeDestination()
1324 Vector4s PixelPipeline::fetchRegister(const Src &src) in fetchRegister()
1326 Vector4s *reg; in fetchRegister()
1329 Vector4s c; in fetchRegister()
1355 Vector4s mod; in fetchRegister()
1450 void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0) in MOV()
1458 void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1) in ADD()
1466 void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1) in SUB()
1474 void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) in MAD()
1483 void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1) in MUL()
1492 void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1) in DP3()
1510 void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1) in DP4()
1530 void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) in LRP()
1541 void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) in TEXCOORD()
1583 …void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool pr… in TEXCRD()
1632 void PixelPipeline::TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src) in TEXDP3()
1644 …void PixelPipeline::TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s … in TEXDP3TEX()
1666 void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src) in TEXKILL()
1677 void PixelPipeline::TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project) in TEX()
1682 void PixelPipeline::TEXLD(Vector4s &dst, Vector4s &src, int sampler, bool project) in TEXLD()
1691 …void PixelPipeline::TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stag… in TEXBEM()
1712 …void PixelPipeline::TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int sta… in TEXBEML()
1746 void PixelPipeline::TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage) in TEXREG2AR()
1755 void PixelPipeline::TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage) in TEXREG2GB()
1764 void PixelPipeline::TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage) in TEXREG2RGB()
1773 …void PixelPipeline::TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bo… in TEXM3X2DEPTH()
1783 …void PixelPipeline::TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, boo… in TEXM3X2PAD()
1788 …void PixelPipeline::TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s… in TEXM3X2TEX()
1797 …void PixelPipeline::TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool s… in TEXM3X3()
1807 …void PixelPipeline::TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, boo… in TEXM3X3PAD()
1831 …void PixelPipeline::TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4… in TEXM3X3SPEC()
1868 …void PixelPipeline::TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s… in TEXM3X3TEX()
1875 …void PixelPipeline::TEXM3X3VSPEC(Vector4s &dst, Float4 &x, Float4 &y, Float4 &z, int stage, Vector… in TEXM3X3VSPEC()
1923 void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) in CND()
1931 void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) in CMP()
1939 void PixelPipeline::BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage) in BEM()