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Lines Matching refs:convertFixed12

25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1…  in setBuiltins()
26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins()
27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins()
28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins()
30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins()
31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins()
32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins()
33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins()
1264 Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) in convertFixed12() function in sw::PixelPipeline
1269 void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::PixelPipeline
1271 cs.x = convertFixed12(cf.x); in convertFixed12()
1272 cs.y = convertFixed12(cf.y); in convertFixed12()
1273 cs.z = convertFixed12(cf.z); in convertFixed12()
1274 cs.w = convertFixed12(cf.w); in convertFixed12()
1551 dst.x = convertFixed12(uw); in TEXCOORD()
1562 dst.y = convertFixed12(vw); in TEXCOORD()
1573 dst.z = convertFixed12(sw); in TEXCOORD()