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Lines Matching refs:Vector4s

36 		Vector4s &current;
37 Vector4s &diffuse;
38 Vector4s &specular;
40 Vector4s rs[6];
41 Vector4s vs[2];
42 Vector4s ts[6];
58 void blendTexture(Vector4s &temp, Vector4s &texture, int stage);
59 void fogBlend(Vector4s &current, Float4 &fog);
60 void specularPixel(Vector4s &current, Vector4s &specular);
62 Vector4s sampleTexture(int coordinates, int sampler, bool project = false);
63Vector4s sampleTexture(int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project = fal…
66 void convertFixed12(Vector4s &cs, Vector4f &cf);
68 void convertSigned12(Vector4f &cf, Vector4s &cs);
70 void writeDestination(Vector4s &d, const Dst &dst);
71 Vector4s fetchRegister(const Src &src);
74 void MOV(Vector4s &dst, Vector4s &src0);
75 void ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1);
76 void SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1);
77 void MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
78 void MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1);
79 void DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1);
80 void DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1);
81 void LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
82 void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
83 void TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project);
84 void TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src);
85 void TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
87 void TEXKILL(Int cMask[4], Vector4s &dst);
88 void TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
89 void TEXLD(Vector4s &dst, Vector4s &src, int stage, bool project);
90 void TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
91 void TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
92 void TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage);
93 void TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage);
94 void TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage);
95 …void TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScalin…
96 …void TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling…
97 …void TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool si…
98 void TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling);
99 …void TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling…
100 …void TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector…
101 …void TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool si…
102 void TEXM3X3VSPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
104 void CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
105 void CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
106 void BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage);