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Lines Matching refs:c01

1000 		Short4 c01;  in readPixel()  local
1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1012 pixel.x = c01 & Short4(0xF800u); in readPixel()
1013 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel()
1014 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel()
1019 c01 = *Pointer<Short4>(buffer); in readPixel()
1022 pixel.z = c01; in readPixel()
1023 pixel.y = c01; in readPixel()
1039 c01 = *Pointer<Short4>(buffer); in readPixel()
1042 pixel.z = c01; in readPixel()
1043 pixel.y = c01; in readPixel()
1078 c01 = *Pointer<Short4>(buffer); in readPixel()
1081 pixel.z = c01; in readPixel()
1082 pixel.y = c01; in readPixel()
1096 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); in readPixel()
1098 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); in readPixel()
1099 pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8); in readPixel()
1100 pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); in readPixel()
1107 c01 = *Pointer<Short4>(buffer); in readPixel()
1110 pixel.z = c01; in readPixel()
1111 pixel.y = c01; in readPixel()
1556 Short4 c01 = current.z; in writeColor() local
1582 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor() local
1587 c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1589 c01 |= masked; in writeColor()
1592 c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); in writeColor()
1594 c01 |= value; in writeColor()
1595 *Pointer<Int>(buffer) = c01; in writeColor()
1664 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor()
1666 c01 |= masked; in writeColor()
1669 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1671 c01 |= value; in writeColor()
1672 *Pointer<Short4>(buffer) = c01; in writeColor()
1708 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1710 c01 |= masked; in writeColor()
1713 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1715 c01 |= value; in writeColor()
1716 *Pointer<Short4>(buffer) = c01; in writeColor()
2041 Short4 c01; in alphaBlend() local