Lines Matching refs:Float4
33 Float4 z[4]; // Multisampled z
34 Float4 w; // Used as is
35 Float4 rhw; // Reciprocal w
40 Float4 oDepth;
45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
48 …virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMas…
53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
54 void fogBlend(Vector4f &c0, Float4 &fog);
55 void pixelFog(Float4 &visibility);
65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
69 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
74 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas…
83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
87 Float4 sRGBtoLinear(const Float4 &x);