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Lines Matching refs:Mipmap

509 …pmap = texture + OFFSET(Texture, mipmap) + (As<Int>(Extract(lod, i)) + baseLevel) * sizeof(Mipmap);  in textureSize()
510 size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); in textureSize()
511 size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); in textureSize()
512 size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); in textureSize()
763 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
764 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
765 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
766 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
776 UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D()
777 UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sampleQuad2D()
970 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
971 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()
972 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_… in sample3D()
978 UShort4 f0u = As<UShort4>(u[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sample3D()
979 UShort4 f0v = As<UShort4>(v[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sample3D()
980 UShort4 f0s = As<UShort4>(s[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,depth)); in sample3D()
1224 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D()
1225 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat2D()
1226 …address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat2D()
1228 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D()
1232 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D()
1293 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D()
1294 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat3D()
1295 …address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat3D()
1297 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D()
1298 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D()
1662 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); in computeIndices()
1663 vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))); in computeIndices()
1668 UShort4 w = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width)); in computeIndices()
1670 UShort4 h = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height)); in computeIndices()
1677 uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices()
1678 uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices()
1686 wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); in computeIndices()
1691 UShort4 d = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth)); in computeIndices()
1697 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1714 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
1717 size *= Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth))); in computeIndices()
2072 computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); in sampleTexel()
2253 mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); in selectMipmap()
2258 buffer[0] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[0])); in selectMipmap()
2262 buffer[1] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[1])); in selectMipmap()
2263 buffer[2] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[2])); in selectMipmap()
2270 buffer[i] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer) + face[i] * sizeof(void*)); in selectMipmap()
2303 …return Min(Max(Short4(RoundInt(uw)), Short4(0)), *Pointer<Short4>(mipmap + OFFSET(Mipmap, depth)) … in address()