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Lines Matching refs:MulHigh

140 						c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800));  in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
584 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
585 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
586 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
587 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
592 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
593 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
594 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
595 …if(hasUnsignedTextureComponent(3)) c.w = MulHigh(As<UShort4>(c.w), utri); else c.w = MulHigh(c.w, … in sampleFilter()
709 …nsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.x += Mu… in sampleAniso()
710 …nsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.y += Mu… in sampleAniso()
711 …nsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.z += Mu… in sampleAniso()
712 …nsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.w += Mu… in sampleAniso()
782 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
783 UShort4 f1u0v = MulHigh(f1u, f0v); in sampleQuad2D()
784 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D()
785 UShort4 f1u1v = MulHigh(f1u, f1v); in sampleQuad2D()
806 c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); in sampleQuad2D()
807 c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); in sampleQuad2D()
808 c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); in sampleQuad2D()
814 c0.x = MulHigh(As<UShort4>(c0.x), f1u1v); in sampleQuad2D()
815 c1.x = MulHigh(As<UShort4>(c1.x), f0u1v); in sampleQuad2D()
816 c2.x = MulHigh(As<UShort4>(c2.x), f1u0v); in sampleQuad2D()
817 c3.x = MulHigh(As<UShort4>(c3.x), f0u0v); in sampleQuad2D()
821 c0.x = MulHigh(c0.x, f1u1vs); in sampleQuad2D()
822 c1.x = MulHigh(c1.x, f0u1vs); in sampleQuad2D()
823 c2.x = MulHigh(c2.x, f1u0vs); in sampleQuad2D()
824 c3.x = MulHigh(c3.x, f0u0vs); in sampleQuad2D()
836 c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); in sampleQuad2D()
837 c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); in sampleQuad2D()
838 c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); in sampleQuad2D()
844 c0.y = MulHigh(As<UShort4>(c0.y), f1u1v); in sampleQuad2D()
845 c1.y = MulHigh(As<UShort4>(c1.y), f0u1v); in sampleQuad2D()
846 c2.y = MulHigh(As<UShort4>(c2.y), f1u0v); in sampleQuad2D()
847 c3.y = MulHigh(As<UShort4>(c3.y), f0u0v); in sampleQuad2D()
851 c0.y = MulHigh(c0.y, f1u1vs); in sampleQuad2D()
852 c1.y = MulHigh(c1.y, f0u1vs); in sampleQuad2D()
853 c2.y = MulHigh(c2.y, f1u0vs); in sampleQuad2D()
854 c3.y = MulHigh(c3.y, f0u0vs); in sampleQuad2D()
866 c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); in sampleQuad2D()
867 c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); in sampleQuad2D()
868 c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); in sampleQuad2D()
874 c0.z = MulHigh(As<UShort4>(c0.z), f1u1v); in sampleQuad2D()
875 c1.z = MulHigh(As<UShort4>(c1.z), f0u1v); in sampleQuad2D()
876 c2.z = MulHigh(As<UShort4>(c2.z), f1u0v); in sampleQuad2D()
877 c3.z = MulHigh(As<UShort4>(c3.z), f0u0v); in sampleQuad2D()
881 c0.z = MulHigh(c0.z, f1u1vs); in sampleQuad2D()
882 c1.z = MulHigh(c1.z, f0u1vs); in sampleQuad2D()
883 c2.z = MulHigh(c2.z, f1u0vs); in sampleQuad2D()
884 c3.z = MulHigh(c3.z, f0u0vs); in sampleQuad2D()
896 c0.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0u) + MulHigh(As<UShort4>(c1.w), f0u); in sampleQuad2D()
897 c2.w = As<UShort4>(c2.w) - MulHigh(As<UShort4>(c2.w), f0u) + MulHigh(As<UShort4>(c3.w), f0u); in sampleQuad2D()
898 c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); in sampleQuad2D()
904 c0.w = MulHigh(As<UShort4>(c0.w), f1u1v); in sampleQuad2D()
905 c1.w = MulHigh(As<UShort4>(c1.w), f0u1v); in sampleQuad2D()
906 c2.w = MulHigh(As<UShort4>(c2.w), f1u0v); in sampleQuad2D()
907 c3.w = MulHigh(As<UShort4>(c3.w), f0u0v); in sampleQuad2D()
911 c0.w = MulHigh(c0.w, f1u1vs); in sampleQuad2D()
912 c1.w = MulHigh(c1.w, f0u1vs); in sampleQuad2D()
913 c2.w = MulHigh(c2.w, f1u0vs); in sampleQuad2D()
914 c3.w = MulHigh(c3.w, f0u0vs); in sampleQuad2D()
989 f[1][1][1] = MulHigh(f1u, f1v); in sample3D()
990 f[0][1][1] = MulHigh(f0u, f1v); in sample3D()
991 f[1][0][1] = MulHigh(f1u, f0v); in sample3D()
992 f[0][0][1] = MulHigh(f0u, f0v); in sample3D()
993 f[1][1][0] = MulHigh(f1u, f1v); in sample3D()
994 f[0][1][0] = MulHigh(f0u, f1v); in sample3D()
995 f[1][0][0] = MulHigh(f1u, f0v); in sample3D()
996 f[0][0][0] = MulHigh(f0u, f0v); in sample3D()
998 f[1][1][1] = MulHigh(f[1][1][1], f1s); in sample3D()
999 f[0][1][1] = MulHigh(f[0][1][1], f1s); in sample3D()
1000 f[1][0][1] = MulHigh(f[1][0][1], f1s); in sample3D()
1001 f[0][0][1] = MulHigh(f[0][0][1], f1s); in sample3D()
1002 f[1][1][0] = MulHigh(f[1][1][0], f0s); in sample3D()
1003 f[0][1][0] = MulHigh(f[0][1][0], f0s); in sample3D()
1004 f[1][0][0] = MulHigh(f[1][0][0], f0s); in sample3D()
1005 f[0][0][0] = MulHigh(f[0][0][0], f0s); in sample3D()
1028 …tureComponent(0)) c[i][j][k].x = MulHigh(As<UShort4>(c[i][j][k].x), f[1 - i][1 - j][1 - k]); else … in sample3D()
1029 …tureComponent(1)) c[i][j][k].y = MulHigh(As<UShort4>(c[i][j][k].y), f[1 - i][1 - j][1 - k]); else … in sample3D()
1030 …tureComponent(2)) c[i][j][k].z = MulHigh(As<UShort4>(c[i][j][k].z), f[1 - i][1 - j][1 - k]); else … in sample3D()
1031 …tureComponent(3)) c[i][j][k].w = MulHigh(As<UShort4>(c[i][j][k].w), f[1 - i][1 - j][1 - k]); else … in sample3D()
1662 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); in computeIndices()
1663 vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))); in computeIndices()
1686 wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); in computeIndices()
2097 UShort4 y = MulHigh(Y, yY); in sampleTexel()
2098 UShort4 r = SubSat(y + MulHigh(V, rV), r0); in sampleTexel()
2099 UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); in sampleTexel()
2100 UShort4 b = SubSat(y + MulHigh(U, bU), b0); in sampleTexel()