Lines Matching refs:SamplerCore
55 …SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
518 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
524 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
529 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
566 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
667 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
727 …Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f… in sampleQuad()
739 …Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleQuad2D()
934 …Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4… in sample3D()
1059 …Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, F… in sampleFloatFilter()
1139 …Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Fl… in sampleFloatAniso()
1197 …Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 … in sampleFloat()
1209 …Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleFloat2D()
1278 …Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vecto… in sampleFloat3D()
1362 Float SamplerCore::log2sqrt(Float lod) in log2sqrt()
1372 Float SamplerCore::log2(Float lod) in log2()
1381 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod()
1452 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube()
1518 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D()
1577 …void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &x, Float4 &y, Float4 &z, Flo… in cubeFace()
1628 Short4 SamplerCore::applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode) in applyOffset()
1655 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices()
1729 …void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<… in computeIndices()
1744 Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) in sampleTexel()
2005 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel()
2114 …Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel()
2234 …void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mip… in selectMipmap()
2275 Int4 SamplerCore::computeFilterOffset(Float &lod) in computeFilterOffset()
2295 Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte> &mipmap) in address()
2337 …void SamplerCore::address(Float4 &uvw, Int4 &xyz0, Int4 &xyz1, Float4 &f, Pointer<Byte> &mipmap, F… in address()
2497 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12()
2502 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()
2510 void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) in convertSigned12()
2523 void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) in convertSigned15()
2528 void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) in convertUnsigned16()
2533 void SamplerCore::sRGBtoLinear16_8_16(Short4 &c) in sRGBtoLinear16_8_16()
2545 void SamplerCore::sRGBtoLinear16_6_16(Short4 &c) in sRGBtoLinear16_6_16()
2557 void SamplerCore::sRGBtoLinear16_5_16(Short4 &c) in sRGBtoLinear16_5_16()
2569 bool SamplerCore::hasFloatTexture() const in hasFloatTexture()
2574 bool SamplerCore::hasUnnormalizedIntegerTexture() const in hasUnnormalizedIntegerTexture()
2579 bool SamplerCore::hasUnsignedTextureComponent(int component) const in hasUnsignedTextureComponent()
2584 int SamplerCore::textureComponentCount() const in textureComponentCount()
2589 bool SamplerCore::hasThirdCoordinate() const in hasThirdCoordinate()
2594 bool SamplerCore::has16bitTextureFormat() const in has16bitTextureFormat()
2668 bool SamplerCore::has8bitTextureComponents() const in has8bitTextureComponents()
2742 bool SamplerCore::has16bitTextureComponents() const in has16bitTextureComponents()
2816 bool SamplerCore::has32bitIntegerTextureComponents() const in has32bitIntegerTextureComponents()
2890 bool SamplerCore::hasYuvFormat() const in hasYuvFormat()
2964 bool SamplerCore::isRGBComponent(int component) const in isRGBComponent()