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Lines Matching refs:dsx

59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy)  in sampleTexture()  argument
61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture()
64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
275 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture()
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
360 Vector4s cs = sampleTexture(texture, u, v, w, q, bias, dsx, dsy, offset, function, false); in sampleTexture()
1381 …loat4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod() argument
1393 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod()
1394 Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLod()
1452 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo… in computeLodCube() argument
1470 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLodCube()
1471 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLodCube()
1472 dsdxy = Float4(dsx.z.xx, dsy.z.xx); in computeLodCube()
1518 … Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… in computeLod3D() argument
1532 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod3D()
1533 dvdxy = Float4(dsx.y.xx, dsy.y.xx); in computeLod3D()
1534 dsdxy = Float4(dsx.z.xx, dsy.z.xx); in computeLod3D()