Lines Matching refs:Vertex
68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
318 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate()
320 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate()
321 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate()
322 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate()
324 Int Y0 = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate()
325 Int Y1 = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate()
326 Int Y2 = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate()
401 Float z0 = *Pointer<Float>(v0 + OFFSET(Vertex,Z)); in generate()
402 Float z1 = *Pointer<Float>(v1 + OFFSET(Vertex,Z)); in generate()
403 Float z2 = *Pointer<Float>(v2 + OFFSET(Vertex,Z)); in generate()
466 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate()
473 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fo… in generate()