Lines Matching defs:src1
752 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
760 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
768 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
776 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
784 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
792 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
800 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
808 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
826 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
834 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
847 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
860 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
868 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
881 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
894 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
902 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
910 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
959 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
964 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
972 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
981 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
991 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
1001 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
1011 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in dp2add()
1021 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
1031 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
1041 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
1049 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
1057 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
1065 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
1073 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
1081 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
1089 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
1175 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1184 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1295 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1301 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1307 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1382 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1392 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1400 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1640 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1745 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1753 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in select()
1761 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1790 void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0()
1796 void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0i()
1802 void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) in select()
1808 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1853 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1898 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1961 void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_or()
1969 void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_xor()
1977 void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_and()
1985 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
1996 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()