• Home
  • Raw
  • Download

Lines Matching refs:ShaderCore

657 	void ShaderCore::mov(Vector4f &dst, const Vector4f &src, bool integerDestination)  in mov()
672 void ShaderCore::neg(Vector4f &dst, const Vector4f &src) in neg()
680 void ShaderCore::ineg(Vector4f &dst, const Vector4f &src) in ineg()
688 void ShaderCore::f2b(Vector4f &dst, const Vector4f &src) in f2b()
696 void ShaderCore::b2f(Vector4f &dst, const Vector4f &src) in b2f()
704 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) in f2i()
712 void ShaderCore::i2f(Vector4f &dst, const Vector4f &src) in i2f()
720 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) in f2u()
728 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f()
736 void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) in i2b()
744 void ShaderCore::b2i(Vector4f &dst, const Vector4f &src) in b2i()
752 void ShaderCore::add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in add()
760 void ShaderCore::iadd(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in iadd()
768 void ShaderCore::sub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in sub()
776 void ShaderCore::isub(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in isub()
784 …void ShaderCore::mad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in mad()
792 …void ShaderCore::imad(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in imad()
800 void ShaderCore::mul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mul()
808 void ShaderCore::imul(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imul()
816 void ShaderCore::rcpx(Vector4f &dst, const Vector4f &src, bool pp) in rcpx()
826 void ShaderCore::div(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in div()
834 void ShaderCore::idiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in idiv()
847 void ShaderCore::udiv(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in udiv()
860 void ShaderCore::mod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in mod()
868 void ShaderCore::imod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imod()
881 void ShaderCore::umod(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umod()
894 void ShaderCore::shl(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in shl()
902 void ShaderCore::ishr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ishr()
910 void ShaderCore::ushr(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in ushr()
918 void ShaderCore::rsqx(Vector4f &dst, const Vector4f &src, bool pp) in rsqx()
928 void ShaderCore::sqrt(Vector4f &dst, const Vector4f &src, bool pp) in sqrt()
936 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) in rsq()
944 void ShaderCore::len2(Float4 &dst, const Vector4f &src, bool pp) in len2()
949 void ShaderCore::len3(Float4 &dst, const Vector4f &src, bool pp) in len3()
954 void ShaderCore::len4(Float4 &dst, const Vector4f &src, bool pp) in len4()
959 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1()
964 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2()
972 void ShaderCore::dist3(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist3()
981 void ShaderCore::dist4(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist4()
991 void ShaderCore::dp1(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp1()
1001 void ShaderCore::dp2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp2()
1011 …void ShaderCore::dp2add(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in dp2add()
1021 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp3()
1031 void ShaderCore::dp4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in dp4()
1041 void ShaderCore::min(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in min()
1049 void ShaderCore::imin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imin()
1057 void ShaderCore::umin(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umin()
1065 void ShaderCore::max(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in max()
1073 void ShaderCore::imax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in imax()
1081 void ShaderCore::umax(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in umax()
1089 void ShaderCore::slt(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in slt()
1097 void ShaderCore::step(Vector4f &dst, const Vector4f &edge, const Vector4f &x) in step()
1105 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x()
1115 void ShaderCore::exp2(Vector4f &dst, const Vector4f &src, bool pp) in exp2()
1123 void ShaderCore::exp(Vector4f &dst, const Vector4f &src, bool pp) in exp()
1131 void ShaderCore::log2x(Vector4f &dst, const Vector4f &src, bool pp) in log2x()
1141 void ShaderCore::log2(Vector4f &dst, const Vector4f &src, bool pp) in log2()
1149 void ShaderCore::log(Vector4f &dst, const Vector4f &src, bool pp) in log()
1157 void ShaderCore::lit(Vector4f &dst, const Vector4f &src) in lit()
1175 void ShaderCore::att(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in att()
1184 …void ShaderCore::lrp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &sr… in lrp()
1192 void ShaderCore::isinf(Vector4f &dst, const Vector4f &src) in isinf()
1200 void ShaderCore::isnan(Vector4f &dst, const Vector4f &src) in isnan()
1208 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
1216 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits()
1240 void ShaderCore::halfToFloatBits(Float4& dst, const Float4& halfBits) in halfToFloatBits()
1253 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1260 void ShaderCore::unpackHalf2x16(Vector4f &dst, const Vector4f &s0) in unpackHalf2x16()
1267 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1274 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1281 void ShaderCore::unpackSnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackSnorm2x16()
1288 void ShaderCore::unpackUnorm2x16(Vector4f &dst, const Vector4f &s0) in unpackUnorm2x16()
1295 void ShaderCore::det2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in det2()
1301 …void ShaderCore::det3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det3()
1307 …void ShaderCore::det4(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in det4()
1323 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) in frc()
1331 void ShaderCore::trunc(Vector4f &dst, const Vector4f &src) in trunc()
1339 void ShaderCore::floor(Vector4f &dst, const Vector4f &src) in floor()
1347 void ShaderCore::round(Vector4f &dst, const Vector4f &src) in round()
1355 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven()
1374 void ShaderCore::ceil(Vector4f &dst, const Vector4f &src) in ceil()
1382 void ShaderCore::powx(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in powx()
1392 void ShaderCore::pow(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in pow()
1400 void ShaderCore::crs(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in crs()
1407 …void ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward1()
1414 …void ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward2()
1422 …void ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward3()
1431 …void ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nre… in forward4()
1441 void ShaderCore::reflect1(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect1()
1448 void ShaderCore::reflect2(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect2()
1456 void ShaderCore::reflect3(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect3()
1465 void ShaderCore::reflect4(Vector4f &dst, const Vector4f &I, const Vector4f &N) in reflect4()
1475 void ShaderCore::refract1(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract1()
1485 void ShaderCore::refract2(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract2()
1496 void ShaderCore::refract3(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract3()
1508 void ShaderCore::refract4(Vector4f &dst, const Vector4f &I, const Vector4f &N, const Float4 &eta) in refract4()
1521 void ShaderCore::sgn(Vector4f &dst, const Vector4f &src) in sgn()
1529 void ShaderCore::isgn(Vector4f &dst, const Vector4f &src) in isgn()
1537 void ShaderCore::abs(Vector4f &dst, const Vector4f &src) in abs()
1545 void ShaderCore::iabs(Vector4f &dst, const Vector4f &src) in iabs()
1553 void ShaderCore::nrm2(Vector4f &dst, const Vector4f &src, bool pp) in nrm2()
1564 void ShaderCore::nrm3(Vector4f &dst, const Vector4f &src, bool pp) in nrm3()
1575 void ShaderCore::nrm4(Vector4f &dst, const Vector4f &src, bool pp) in nrm4()
1586 void ShaderCore::sincos(Vector4f &dst, const Vector4f &src, bool pp) in sincos()
1592 void ShaderCore::cos(Vector4f &dst, const Vector4f &src, bool pp) in cos()
1600 void ShaderCore::sin(Vector4f &dst, const Vector4f &src, bool pp) in sin()
1608 void ShaderCore::tan(Vector4f &dst, const Vector4f &src, bool pp) in tan()
1616 void ShaderCore::acos(Vector4f &dst, const Vector4f &src, bool pp) in acos()
1624 void ShaderCore::asin(Vector4f &dst, const Vector4f &src, bool pp) in asin()
1632 void ShaderCore::atan(Vector4f &dst, const Vector4f &src, bool pp) in atan()
1640 void ShaderCore::atan2(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in atan2()
1648 void ShaderCore::cosh(Vector4f &dst, const Vector4f &src, bool pp) in cosh()
1656 void ShaderCore::sinh(Vector4f &dst, const Vector4f &src, bool pp) in sinh()
1664 void ShaderCore::tanh(Vector4f &dst, const Vector4f &src, bool pp) in tanh()
1672 void ShaderCore::acosh(Vector4f &dst, const Vector4f &src, bool pp) in acosh()
1680 void ShaderCore::asinh(Vector4f &dst, const Vector4f &src, bool pp) in asinh()
1688 void ShaderCore::atanh(Vector4f &dst, const Vector4f &src, bool pp) in atanh()
1696 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp()
1714 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in logp()
1745 …void ShaderCore::cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &s… in cmp0()
1753 …void ShaderCore::select(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f … in select()
1761 void ShaderCore::extract(Float4 &dst, const Vector4f &src0, const Float4 &src1) in extract()
1768 …void ShaderCore::insert(Vector4f &dst, const Vector4f &src, const Float4 &element, const Float4 &i… in insert()
1776 void ShaderCore::sgn(Float4 &dst, const Float4 &src) in sgn()
1783 void ShaderCore::isgn(Float4 &dst, const Float4 &src) in isgn()
1790 void ShaderCore::cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0()
1796 void ShaderCore::cmp0i(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2) in cmp0i()
1802 void ShaderCore::select(Float4 &dst, RValue<Int4> src0, const Float4 &src1, const Float4 &src2) in select()
1808 void ShaderCore::cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in cmp()
1853 void ShaderCore::icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in icmp()
1898 void ShaderCore::ucmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control) in ucmp()
1943 void ShaderCore::all(Float4 &dst, const Vector4f &src) in all()
1948 void ShaderCore::any(Float4 &dst, const Vector4f &src) in any()
1953 void ShaderCore::bitwise_not(Vector4f &dst, const Vector4f &src) in bitwise_not()
1961 void ShaderCore::bitwise_or(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_or()
1969 void ShaderCore::bitwise_xor(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_xor()
1977 void ShaderCore::bitwise_and(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in bitwise_and()
1985 void ShaderCore::equal(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in equal()
1996 void ShaderCore::notEqual(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) in notEqual()