Lines Matching refs:Vector4f
40 …Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool hom… in transformBlend()
42 Vector4f dst; in transformBlend()
109 Vector4f pos0; in transformBlend()
110 Vector4f pos1; in transformBlend()
124 Vector4f pos0; in transformBlend()
125 Vector4f pos1; in transformBlend()
126 Vector4f pos2; in transformBlend()
141 Vector4f pos0; in transformBlend()
142 Vector4f pos1; in transformBlend()
143 Vector4f pos2; in transformBlend()
144 Vector4f pos3; in transformBlend()
163 Vector4f position; in pipeline()
164 Vector4f normal; in pipeline()
180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline()
197 Vector4f diffuse = v[Color0]; in pipeline()
215 Vector4f specular = v[Color1]; in pipeline()
242 Vector4f ambient; in pipeline()
256 Vector4f L; // Light vector in pipeline()
303 Vector4f diff; in pipeline()
332 Vector4f S; in pipeline()
333 Vector4f C; // Camera vector in pipeline()
353 Vector4f spec; in pipeline()
412 Vector4f materialDiffuse = v[Color0]; in pipeline()
420 Vector4f materialSpecular = v[Color1]; in pipeline()
443 Vector4f materialSpecular = v[Color0]; in pipeline()
451 Vector4f materialSpecular = v[Color1]; in pipeline()
466 Vector4f alpha = v[Color0]; in pipeline()
471 Vector4f alpha = v[Color1]; in pipeline()
485 Vector4f alpha = v[Color0]; in pipeline()
490 Vector4f alpha = v[Color1]; in pipeline()
544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) in processTextureCoordinate()
554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
597 Vector4f Nc; // Normal vector in camera space in processTextureCoordinate()
620 …Vector4f Pn = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT… in processTextureCoordinate()
632 Vector4f R; // Reflection vector in processTextureCoordinate()
636 Vector4f Nc; // Normal vector in camera space in processTextureCoordinate()
642 Vector4f Ec; // Eye vector in camera space in processTextureCoordinate()
643 Vector4f N2; in processTextureCoordinate()
683 Vector4f R; // Reflection vector in processTextureCoordinate()
687 Vector4f Nc; // Normal vector in camera space in processTextureCoordinate()
693 Vector4f Ec; // Eye vector in camera space in processTextureCoordinate()
694 Vector4f N2; in processTextureCoordinate()
742 Vector4f texTrans0; in processTextureCoordinate()
743 Vector4f texTrans1; in processTextureCoordinate()
744 Vector4f texTrans2; in processTextureCoordinate()
745 Vector4f texTrans3; in processTextureCoordinate()
747 Vector4f T; in processTextureCoordinate()
748 Vector4f t; in processTextureCoordinate()
816 …Vector4f p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)… in processPointSize()
830 …Vector4f VertexPipeline::transform(const Register &src, const Pointer<Byte> &matrix, bool homogene… in transform()
832 Vector4f dst; in transform()
877 …Vector4f VertexPipeline::transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4]… in transform()
879 Vector4f dst; in transform()
924 Vector4f VertexPipeline::normalize(Vector4f &src) in normalize()
926 Vector4f dst; in normalize()