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Lines Matching refs:Src

62 		typedef Shader::SourceParameter Src;  typedef in sw::VertexProgram
70 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
71 Vector4f readConstant(const Src &src, unsigned int offset = 0);
78 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
80 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
81 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
82 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
85 void BREAKP(const Src &predicateRegister);
91 void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
92 void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
93 void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
100 void IF(const Src &src);
101 void IFb(const Src &boolRegister);
102 void IFp(const Src &predicateRegister);
106 void LOOP(const Src &integerRegister);
107 void REP(const Src &integerRegister);
108 void WHILE(const Src &temporaryRegister);
112 void TEX(Vector4f &dst, Vector4f &src, const Src&);
113 void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset);
114 void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
115 void TEXLODOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod);
116 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
117 void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod);
118 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy);
119 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4…
120 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
122 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve…