Lines Matching refs:boolean
81 boolean reads_position; /**< does fragment shader read position? */
82 boolean reads_z; /**< does fragment shader read depth? */
83 boolean writes_z; /**< does fragment shader write Z value? */
84 boolean writes_stencil; /**< does fragment shader write stencil value? */
85 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
86 boolean uses_kill; /**< KILL or KILL_IF instruction used? */
87 boolean uses_persp_center;
88 boolean uses_persp_centroid;
89 boolean uses_persp_sample;
90 boolean uses_linear_center;
91 boolean uses_linear_centroid;
92 boolean uses_linear_sample;
93 boolean uses_persp_opcode_interp_centroid;
94 boolean uses_persp_opcode_interp_offset;
95 boolean uses_persp_opcode_interp_sample;
96 boolean uses_linear_opcode_interp_centroid;
97 boolean uses_linear_opcode_interp_offset;
98 boolean uses_linear_opcode_interp_sample;
99 boolean uses_instanceid;
100 boolean uses_vertexid;
101 boolean uses_vertexid_nobase;
102 boolean uses_basevertex;
103 boolean uses_primid;
104 boolean uses_frontface;
105 boolean uses_invocationid;
106 boolean writes_psize;
107 boolean writes_clipvertex;
108 boolean writes_viewport_index;
109 boolean writes_layer;
110 boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
111 boolean uses_doubles; /**< uses any of the double instructions */
143 extern boolean