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Lines Matching refs:fs_id

172    GLuint fs_id;  in blit_build_frag_tex_col()  local
221 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col()
223 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col()
224 glDeleteShader(fs_id); in blit_build_frag_tex_col()
228 return fs_id; in blit_build_frag_tex_col()
237 GLuint fs_id; in blit_build_frag_tex_col_msaa() local
269 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col_msaa()
271 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col_msaa()
272 glDeleteShader(fs_id); in blit_build_frag_tex_col_msaa()
276 return fs_id; in blit_build_frag_tex_col_msaa()
281 GLuint fs_id; in blit_build_frag_tex_writedepth() local
319 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_writedepth()
321 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_writedepth()
322 glDeleteShader(fs_id); in blit_build_frag_tex_writedepth()
326 return fs_id; in blit_build_frag_tex_writedepth()
331 GLuint fs_id; in blit_build_frag_blit_msaa_depth() local
353 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_blit_msaa_depth()
355 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_blit_msaa_depth()
356 glDeleteShader(fs_id); in blit_build_frag_blit_msaa_depth()
360 return fs_id; in blit_build_frag_blit_msaa_depth()
700 GLuint fs_id; in vrend_renderer_blit_gl() local
754 fs_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target, in vrend_renderer_blit_gl()
757 fs_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target, in vrend_renderer_blit_gl()
761 glAttachShader(prog_id, fs_id); in vrend_renderer_blit_gl()