Lines Matching refs:sampler_id
581 int id, int sampler_id, uint32_t srgb_decode);
3479 int *sampler_id) in vrend_draw_bind_samplers_shader() argument
3492 glUniform1i(ctx->sub->prog->samp_locs[shader_type][index], *sampler_id); in vrend_draw_bind_samplers_shader()
3507 glActiveTexture(GL_TEXTURE0 + *sampler_id); in vrend_draw_bind_samplers_shader()
3521 … vrend_apply_sampler_state(ctx, texture, shader_type, i, *sampler_id, tview->srgb_decode); in vrend_draw_bind_samplers_shader()
3532 (*sampler_id)++; in vrend_draw_bind_samplers_shader()
3698 int ubo_id = 0, sampler_id = 0; in vrend_draw_bind_objects() local
3702 vrend_draw_bind_samplers_shader(ctx, shader_type, &sampler_id); in vrend_draw_bind_objects()
3708 glActiveTexture(GL_TEXTURE0 + sampler_id); in vrend_draw_bind_objects()
3710 glUniform1i(ctx->sub->prog->fs_stipple_loc, sampler_id); in vrend_draw_bind_objects()
4034 int sampler_id = 0, ubo_id = 0; in vrend_launch_grid() local
4037 vrend_draw_bind_samplers_shader(ctx, PIPE_SHADER_COMPUTE, &sampler_id); in vrend_launch_grid()
4801 int sampler_id, in vrend_apply_sampler_state() argument
4838 glBindSampler(sampler_id, vstate->id); in vrend_apply_sampler_state()