Lines Matching refs:Poke
15326 __ Poke(x0, 0); in TEST() local
15327 __ Poke(x1, 8); in TEST() local
15328 __ Poke(x2, 16); in TEST() local
15329 __ Poke(x3, 24); in TEST() local
15336 __ Poke(w0, 0); in TEST() local
15337 __ Poke(w1, 4); in TEST() local
15338 __ Poke(w2, 8); in TEST() local
15339 __ Poke(w3, 12); in TEST() local
15391 __ Poke(x0, 1); in TEST() local
15394 __ Poke(x1, 2); in TEST() local
15397 __ Poke(x2, 3); in TEST() local
15400 __ Poke(x3, 4); in TEST() local
15403 __ Poke(x4, 5); in TEST() local
15406 __ Poke(x5, 6); in TEST() local
15409 __ Poke(x6, 7); in TEST() local
15413 __ Poke(w0, 1); in TEST() local
15416 __ Poke(w1, 2); in TEST() local
15419 __ Poke(w2, 3); in TEST() local
15465 __ Poke(x0, 0); in TEST() local
15466 __ Poke(x0, 8); in TEST() local
15469 __ Poke(w1, 0); in TEST() local
15470 __ Poke(w1, 4); in TEST() local
15521 __ Poke(x1, 8); in TEST() local
15522 __ Poke(x0, 0); in TEST() local
15528 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
15533 __ Poke(x3, 28); in TEST() local
15534 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
15536 __ Poke(x2, 12); in TEST() local