Lines Matching refs:vsSourceStr
22047 std::string vsSourceStr = "#version 450\n\n"; in TEST_F() local
22051 …vsSourceStr += "layout(location=" + std::to_string(location) + ") out vec4 v" + std::to_string(i) … in TEST_F()
22057 vsSourceStr += "layout(location=" + std::to_string(location) + ") out float" + " vn;\n"; in TEST_F()
22059 …vsSourceStr += "layout(location=" + std::to_string(location) + ") out vec" + std::to_string(remain… in TEST_F()
22063 vsSourceStr += "layout(location=" + std::to_string(location) + in TEST_F()
22079 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
22119 std::string vsSourceStr = in TEST_F() local
22194 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
22253 std::string vsSourceStr = in TEST_F() local
22329 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
22388 std::string vsSourceStr = in TEST_F() local
22455 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
22485 std::string vsSourceStr = in TEST_F() local
22518 VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()