Lines Matching refs:Animation
56 struct Animation { struct
85 Animation* animation; argument
102 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init() argument
110 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()
153 bool validClock(const Animation::Part& part);
154 Animation* loadAnimation(const String8&);
155 bool playAnimation(const Animation&);
156 void releaseAnimation(Animation*) const;
157 bool parseAnimationDesc(Animation&);
158 bool preloadZip(Animation &animation);
188 Animation* mAnimation = nullptr;