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Lines Matching refs:PlayState

40         , mStagingPlayState(PlayState::NotStarted)  in BaseRenderNodeAnimator()
41 , mPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()
53 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted, in checkMutable()
89 mStagingPlayState = PlayState::Running; in start()
95 mStagingPlayState = PlayState::Finished; in cancel()
101 mStagingPlayState = PlayState::Finished; in reset()
107 mStagingPlayState = PlayState::Reversing; in reverse()
113 mStagingPlayState = PlayState::Finished; in end()
121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
124 mPlayState = PlayState::Running; in resolveStagingRequest()
128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
131 mPlayState = PlayState::Reversing; in resolveStagingRequest()
136 mPlayState = PlayState::Finished; in resolveStagingRequest()
140 mPlayState = PlayState::Finished; in resolveStagingRequest()
144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()
145 mPlayState = PlayState::Finished; in resolveStagingRequest()
169 if (mPlayState == PlayState::NotStarted && !mInterpolator) { in pushStaging()
175 PlayState prevFramePlayState = mPlayState; in pushStaging()
183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()
185 } else if (mStagingPlayState == PlayState::Running || in pushStaging()
186 mStagingPlayState == PlayState::Reversing) { in pushStaging()
197 if (mPlayState == PlayState::Reversing) { in pushStaging()
238 if (mPlayState < PlayState::Running) { in animate()
241 if (mPlayState == PlayState::Finished) { in animate()
258 if (finished && mPlayState != PlayState::Finished) { in animate()
259 mPlayState = PlayState::Finished; in animate()
266 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime; in updatePlayTime()
278 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()
290 return mPlayState == PlayState::Reversing ? mPlayTime : mDuration - mPlayTime; in getRemainingPlayTime()
294 if (mPlayState < PlayState::Finished) { in forceEndNow()
295 mPlayState = PlayState::Finished; in forceEndNow()
345 if (mStagingPlayState == PlayState::Running) { in onStagingPlayStateChanged()
353 } else if (mStagingPlayState == PlayState::Finished) { in onStagingPlayStateChanged()