Lines Matching refs:mPlayState
41 , mPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()
121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
124 mPlayState = PlayState::Running; in resolveStagingRequest()
128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
131 mPlayState = PlayState::Reversing; in resolveStagingRequest()
136 mPlayState = PlayState::Finished; in resolveStagingRequest()
140 mPlayState = PlayState::Finished; in resolveStagingRequest()
144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()
145 mPlayState = PlayState::Finished; in resolveStagingRequest()
169 if (mPlayState == PlayState::NotStarted && !mInterpolator) { in pushStaging()
175 PlayState prevFramePlayState = mPlayState; in pushStaging()
197 if (mPlayState == PlayState::Reversing) { in pushStaging()
238 if (mPlayState < PlayState::Running) { in animate()
241 if (mPlayState == PlayState::Finished) { in animate()
258 if (finished && mPlayState != PlayState::Finished) { in animate()
259 mPlayState = PlayState::Finished; in animate()
266 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime; in updatePlayTime()
278 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()
290 return mPlayState == PlayState::Reversing ? mPlayTime : mDuration - mPlayTime; in getRemainingPlayTime()
294 if (mPlayState < PlayState::Finished) { in forceEndNow()
295 mPlayState = PlayState::Finished; in forceEndNow()