Lines Matching refs:nodeA
658 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
670 EXPECT_EQ(3, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
682 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
697 EXPECT_EQ(4, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
708 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
719 EXPECT_EQ(2, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
730 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
741 EXPECT_EQ(3, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
752 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
764 EXPECT_EQ(2, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
775 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
787 EXPECT_EQ(2, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
799 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
813 EXPECT_EQ(3, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
826 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
839 EXPECT_EQ(3, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
850 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
867 EXPECT_EQ(4, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
878 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
895 EXPECT_EQ(4, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()
908 auto nodeA = TestUtils::createSkiaNode(0, 0, 100, 100, [](RenderProperties& props, in RENDERTHREAD_TEST() local
928 EXPECT_EQ(5, drawNode(renderThread, nodeA)); in RENDERTHREAD_TEST()