Lines Matching refs:material
246 material_t& material = c->lighting.front; in validate_light() local
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); in validate_light()
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in validate_light()
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); in validate_light()
269 material.ambient.v, in validate_light()
270 material.emission.v); in validate_light()
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in validate_light()
315 material_t& material = c->lighting.front; in lightVertexMaterial() local
316 material.ambient = in lightVertexMaterial()
317 material.diffuse = v->color; in lightVertexMaterial()
324 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); in lightVertexMaterial()
325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); in lightVertexMaterial()
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); in lightVertexMaterial()
336 material.ambient.v, in lightVertexMaterial()
337 material.emission.v); in lightVertexMaterial()
338 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; in lightVertexMaterial()
369 const material_t& material = c->lighting.front; in lightVertex() local
414 s = gglPowx(s, material.shininess); in lightVertex()