Lines Matching refs:procs
96 c->rasterizer.procs.depthMask(c, 1); in ogles_init()
99 c->rasterizer.procs.enable(c, GL_DITHER); in ogles_init()
193 c->rasterizer.procs.enableDisable(c, cap, enabled); in enable_disable()
196 c->rasterizer.procs.enableDisable(c, GL_TEXTURE_2D, enabled); in enable_disable()
291 c->rasterizer.procs.enableDisable(c, in glHint()
531 c->rasterizer.procs.colorMask(c, r, g, b, a); in glColorMask()
536 c->rasterizer.procs.depthMask(c, flag); in glDepthMask()
541 c->rasterizer.procs.stencilMask(c, mask); in glStencilMask()
546 c->rasterizer.procs.depthFunc(c, func); in glDepthFunc()
551 c->rasterizer.procs.logicOp(c, opcode); in glLogicOp()
556 c->rasterizer.procs.alphaFuncx(c, func, ref); in glAlphaFuncx()
561 c->rasterizer.procs.blendFunc(c, sfactor, dfactor); in glBlendFunc()
566 c->rasterizer.procs.clear(c, mask); in glClear()
571 c->rasterizer.procs.clearColorx(c, red, green, blue, alpha); in glClearColorx()
577 c->rasterizer.procs.clearColorx(c, in glClearColor()
586 c->rasterizer.procs.clearDepthx(c, depth); in glClearDepthx()
592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth)); in glClearDepthf()
597 c->rasterizer.procs.clearStencil(c, s); in glClearStencil()