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Lines Matching refs:eventEntry

1019         EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) {  in dispatchEventLocked()  argument
1025 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
1027 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
1033 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1800 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument
1832 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1899 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1900 int32_t displayId = getTargetDisplayId(eventEntry); in pokeUserActivityLocked()
1914 switch (eventEntry->type) { in pokeUserActivityLocked()
1916 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
1927 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked()
1938 commandEntry->eventTime = eventEntry->eventTime; in pokeUserActivityLocked()
1943 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { in prepareDispatchCycleLocked() argument
1947 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in prepareDispatchCycleLocked()
1973 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()
1975 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); in prepareDispatchCycleLocked()
1995 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); in prepareDispatchCycleLocked()
1999 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { in enqueueDispatchEntriesLocked() argument
2003 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in enqueueDispatchEntriesLocked()
2010 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2012 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2014 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2016 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2018 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2020 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
2030 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, in enqueueDispatchEntryLocked() argument
2047 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked()
2053 switch (eventEntry->type) { in enqueueDispatchEntryLocked()
2055 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); in enqueueDispatchEntryLocked()
2072 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); in enqueueDispatchEntryLocked()
2123 incrementPendingForegroundDispatches(eventEntry); in enqueueDispatchEntryLocked()
2178 EventEntry* eventEntry = dispatchEntry->eventEntry; in startDispatchCycleLocked() local
2179 switch (eventEntry->type) { in startDispatchCycleLocked()
2181 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); in startDispatchCycleLocked()
2194 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); in startDispatchCycleLocked()
2334 decrementPendingForegroundDispatches(dispatchEntry->eventEntry); in releaseDispatchEntry()
3773 entry->eventEntry->appendDescription(dump); in dumpDispatchStateLocked()
3776 (currentTime - entry->eventEntry->eventTime) * 0.000001f); in dumpDispatchStateLocked()
3788 entry->eventEntry->appendDescription(dump); in dumpDispatchStateLocked()
3792 (currentTime - entry->eventEntry->eventTime) * 0.000001f, in dumpDispatchStateLocked()
4201 dispatchEntry->eventEntry->appendDescription(msg); in doDispatchCycleFinishedLockedInterruptible()
4206 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { in doDispatchCycleFinishedLockedInterruptible()
4207 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); in doDispatchCycleFinishedLockedInterruptible()
4210 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()
4211 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); in doDispatchCycleFinishedLockedInterruptible()
4638 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, in DispatchEntry() argument
4642 eventEntry(eventEntry), targetFlags(targetFlags), in DispatchEntry()
4646 eventEntry->refCount += 1; in DispatchEntry()
4650 eventEntry->release(); in ~DispatchEntry()