Lines Matching refs:images
2619 …port constent data access to physical memory blocks mapped into multiple locations of sparse images
2707 … = 0x00000001, /// Format can be used for sampled images (SAMPLED_IMAGE and…
2708 … = 0x00000002, /// Format can be used for storage images (STORAGE_IMAGE des…
2709 … = 0x00000004, /// Format supports atomic operations in case it's used for storage images
2714 …ATTACHMENT_BIT = 0x00000080, /// Format can be used for color attachment images
2715 … = 0x00000100, /// Format supports blending in case it's used for color attachment images
2716 …ATTACHMENT_BIT = 0x00000200, /// Format can be used for depth/stencil attachment images
4030 … srcOffset /// Specified in pixels for both compressed and uncompressed images
4032 … dstOffset /// Specified in pixels for both compressed and uncompressed images
4033 … extent /// Specified in pixels for both compressed and uncompressed images
4048 … imageOffset /// Specified in pixels for both compressed and uncompressed images
4049 … imageExtent /// Specified in pixels for both compressed and uncompressed images
4500 …rStorageImageExtendedFormats /// the extended set of formats can be used for storage images
4501 … shaderStorageImageMultisample /// multisample images can be used for storage images
4505 … shaderSampledImageArrayDynamicIndexing /// arrays of sampled images can be accessed wi…
4507 … shaderStorageImageArrayDynamicIndexing /// arrays of storage images can be accessed wi…
4517 …/ Sparse resources support: GPU can access partially resident 2D (non-MSAA non-DepthStencil) images
4518 …mage3D /// Sparse resources support: GPU can access partially resident 3D images
4519 … /// Sparse resources support: GPU can access partially resident MSAA 2D images with 2 samples
4520 … /// Sparse resources support: GPU can access partially resident MSAA 2D images with 4 samples
4521 … /// Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples
4522 … /// Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples
4542 …arity /// Granularity (in bytes) at which buffers and images can be bound to ad…
4549 … maxPerStageDescriptorSampledImages /// max num of sampled images allowed per-stage …
4550 … maxPerStageDescriptorStorageImages /// max num of storage images allowed per-stage …
4558 … maxDescriptorSetSampledImages /// max num of sampled images allowed in all sta…
4559 … maxDescriptorSetStorageImages /// max num of storage images allowed in all sta…
4586 …binedOutputResources /// max total num of storage buffers, storage images and output buffers