Lines Matching refs:textureID
105 rsAssert(drv->textureID); in Update2DTexture()
106 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Update2DTexture()
121 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Upload2DTexture()
165 if (!drv->textureID) { in UploadToTexture()
166 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); in UploadToTexture()
181 if (!drv->textureID) { in UploadToTexture()
182 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); in UploadToTexture()
546 if (drv->textureID) { in rsdAllocationDestroy()
547 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); in rsdAllocationDestroy()
548 drv->textureID = 0; in rsdAllocationDestroy()
632 if (!drv->textureID && !drv->renderTargetID) { in rsdAllocationSyncFromFBO()