Lines Matching refs:RSD_CALL_GL
158 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable, in rsdProgramStoreSetActive()
164 RSD_CALL_GL(glEnable, GL_BLEND); in rsdProgramStoreSetActive()
165 RSD_CALL_GL(glBlendFunc, drv->blendSrc, drv->blendDst); in rsdProgramStoreSetActive()
167 RSD_CALL_GL(glDisable, GL_BLEND); in rsdProgramStoreSetActive()
171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable); in rsdProgramStoreSetActive()
173 RSD_CALL_GL(glEnable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()
174 RSD_CALL_GL(glDepthFunc, drv->depthFunc); in rsdProgramStoreSetActive()
176 RSD_CALL_GL(glDisable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()
179 RSD_CALL_GL(glDepthMask, false); in rsdProgramStoreSetActive()
180 RSD_CALL_GL(glDisable, GL_DEPTH_TEST); in rsdProgramStoreSetActive()
192 RSD_CALL_GL(glEnable, GL_DITHER); in rsdProgramStoreSetActive()
194 RSD_CALL_GL(glDisable, GL_DITHER); in rsdProgramStoreSetActive()