Lines Matching refs:mesh
138 * rs_primitive: How to intepret mesh vertex data
142 * Describes the way mesh vertex data is interpreted when rendering
185 * Opaque handle to a RenderScript mesh object.
750 * rsgDrawMesh: Draw a mesh
754 * Draw a mesh using the current context state.
756 * If primitiveIndex is specified, draw part of a mesh using the current context state.
758 …* If start and len are also specified, draw specified index range of part of a mesh using the curr…
760 * Otherwise the whole mesh is rendered.
763 * ism: mesh object to render
1024 * Computes an axis aligned bounding box of a mesh object
1033 rsgMeshComputeBoundingBox(rs_mesh mesh, float* minX, float* minY, float* min, float* maxX,
1045 rsgMeshComputeBoundingBox(rs_mesh mesh, float3* bBoxMin, float3* bBoxMax) {
1047 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
1067 * m: mesh to get data from
1088 * Returns the primitive describing how a part of the mesh is
1092 * m: mesh to get data from
1095 * Returns: primitive describing how the mesh is rendered
1117 * m: mesh to get data from
1119 …* Returns: number of primitive groups in the mesh. This would include simple primitives as well as…
1137 * Returns an allocation that is part of the mesh and contains
1141 * m: mesh to get data from
1162 * Returns the number of allocations in the mesh that contain
1166 * m: mesh to get data from
1168 * Returns: number of allocations in the mesh that contain vertex data