Lines Matching refs:hRatio
560 float hRatio = 1.0; in getActionSafePosition() local
594 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()
600 h = int(hRatio * asH); in getActionSafePosition()
628 float hRatio = 1.0; in getAspectRatioPosition() local
656 hRatio = (float)((float)inPos.h/actualHeight); in getAspectRatioPosition()
662 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()
685 hRatio = tempHeight/height; in getAspectRatioPosition()
691 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()
715 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()
720 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()
797 float hRatio = ((float)extH)/fbHeight; in calcExtDisplayPosition() local
801 displayFrame.top = int(hRatio*(float)displayFrame.top); in calcExtDisplayPosition()
803 displayFrame.bottom = int(hRatio*(float)displayFrame.bottom); in calcExtDisplayPosition()