Lines Matching refs:wRatio
559 float wRatio = 1.0; in getActionSafePosition() local
593 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()
599 w = int(wRatio * asW); in getActionSafePosition()
627 float wRatio = 1.0; in getAspectRatioPosition() local
655 wRatio = (float)((float)inPos.w/actualWidth); in getAspectRatioPosition()
661 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()
684 wRatio = (float)outPos.w/width; in getAspectRatioPosition()
690 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()
714 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()
719 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()
796 float wRatio = ((float)extW)/fbWidth; in calcExtDisplayPosition() local
800 displayFrame.left = int(wRatio*(float)displayFrame.left); in calcExtDisplayPosition()
802 displayFrame.right = int(wRatio*(float)displayFrame.right); in calcExtDisplayPosition()