Lines Matching refs:texture
682 if (c->state.texture[i].enable) { in scanline()
683 texture_iterators_t& ti = c->state.texture[i].iterators; in scanline()
717 texture_t& tx = c->state.texture[i]; in scanline()
966 texture_t& tx = c->state.texture[0]; in horz_iterator32()
983 texture_t& tx = c->state.texture[0]; in horz_iterator16()
1002 texture_t& tx = c->state.texture[0]; in clamp_iterator()
1057 return (c->state.texture[0].iterators.dtdx == 0); in is_context_horizontal()
1092 const texture_t& tx = c->state.texture[0]; in init()
1687 texture_t& t = c->state.texture[i]; in init_y()
1734 generated_tex_vars_t& gen = c->generated_vars.texture[i]; in init_y()
1838 if (c->state.texture[i].enable) { in step_y__generic()
1839 texture_iterators_t& ti = c->state.texture[i].iterators; in step_y__generic()
1878 if (c->state.texture[i].enable) { in step_y__tmu()
1879 texture_iterators_t& ti = c->state.texture[i].iterators; in step_y__tmu()
1929 const texture_t& tmu = c->state.texture[i]; in scanline_perspective()
1959 texture_t& tmu = c->state.texture[i]; in scanline_perspective()
1984 generated_tex_vars_t& gen = c->generated_vars.texture[i]; in scanline_perspective()
2012 generated_tex_vars_t& gen = c->generated_vars.texture[i]; in scanline_perspective_single()
2013 texture_t& tmu = c->state.texture[i]; in scanline_perspective_single()
2143 surface_t* tex = &(c->state.texture[0].surface); in scanline_t32cb16()
2144 const int32_t u = (c->state.texture[0].shade.is0>>16) + x; in scanline_t32cb16()
2145 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_t32cb16()
2189 surface_t* tex = &(c->state.texture[0].surface); in scanline_t32cb16blend()
2190 const int32_t u = (c->state.texture[0].shade.is0>>16) + x; in scanline_t32cb16blend()
2191 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_t32cb16blend()
2261 surface_t* tex = &(c->state.texture[0].surface); in scanline_memcpy()
2262 const int32_t u = (c->state.texture[0].shade.is0>>16) + x; in scanline_memcpy()
2263 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_memcpy()
2352 surface_t* tex = &(c->state.texture[0].surface); in rect_memcpy()
2353 const int32_t u = (c->state.texture[0].shade.is0>>16) + x; in rect_memcpy()
2354 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in rect_memcpy()