Lines Matching refs:left
218 if (l < GGLint(c->state.scissor.left)) { in aa_nice_pointx()
219 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()
220 l = GGLint(c->state.scissor.left); in aa_nice_pointx()
283 if (l < GGLint(c->state.scissor.left)) { in aa_pointx()
284 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()
285 l = GGLint(c->state.scissor.left); in aa_pointx()
424 if (l < GGLint(c->state.scissor.left)) in recti()
425 l = GGLint(c->state.scissor.left); in recti()
544 const int32_t minx = max(bminx, c->state.scissor.left); in trianglex_small()
719 triangle_sweep_edges( Edge* left, in triangle_sweep_edges() argument
729 if ((left->x > right->x) || in triangle_sweep_edges()
730 ((left->x == right->x) && (left->x_incr > right->x_incr))) { in triangle_sweep_edges()
731 swap(left, right); in triangle_sweep_edges()
734 int left_x = left->x; in triangle_sweep_edges()
736 const int left_xi = left->x_incr; in triangle_sweep_edges()
738 left->x += left_xi * count; in triangle_sweep_edges()
741 const int xmin = c->state.scissor.left; in triangle_sweep_edges()
777 Edge* left = &edges[0]; in trianglex_big() local
780 int32_t y_top = min(left->y_top, right->y_top); in trianglex_big()
781 int32_t y_bot = max(left->y_bot, right->y_bot); in trianglex_big()
788 left = &edges[2]; in trianglex_big()
797 int32_t y_mid = min(left->y_bot, right->y_bot); in trianglex_big()
798 triangle_sweep_edges( left, right, y_top, y_mid, c ); in trianglex_big()
803 ((left->y_bot == y_bot) ? right : left) = other; in trianglex_big()
807 triangle_sweep_edges( left, right, y_mid, y_bot, c ); in trianglex_big()
958 const int xmin = c->state.scissor.left; in aapolyx()
987 AAEdge* left = &edges[0]; in aapolyx() local
989 int32_t yt = left->y_top; in aapolyx()
990 GGLfixed l = left->x; in aapolyx()
1001 int32_t y = min(min(left->y_bot, right->y_bot), TRI_FLOOR(yt + TRI_ONE)); in aapolyx()
1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift); in aapolyx()
1088 const int32_t y_incr = left->y_incr; in aapolyx()
1151 if (y == left->y_bot || y == right->y_bot) { in aapolyx()
1155 if (y == left->y_bot) in aapolyx()
1156 left = &edges[i++]; in aapolyx()