Lines Matching refs:top
222 if (t < GGLint(c->state.scissor.top)) { in aa_nice_pointx()
223 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_nice_pointx()
224 t = GGLint(c->state.scissor.top); in aa_nice_pointx()
287 if (t < GGLint(c->state.scissor.top)) { in aa_pointx()
288 ystart += TRI_FROM_INT(c->state.scissor.top-t); in aa_pointx()
289 t = GGLint(c->state.scissor.top); in aa_pointx()
426 if (t < GGLint(c->state.scissor.top)) in recti()
427 t = GGLint(c->state.scissor.top); in recti()
545 const int32_t miny = max(bminy, c->state.scissor.top); in trianglex_small()
670 const GGLfixed* top = p1; in edge_setup() local
674 if (top[1] > bot[1]) { in edge_setup()
675 swap(top, bot); in edge_setup()
678 int y1 = top[1] | 1; in edge_setup()
694 const int x1 = top[0]; in edge_setup()
767 int32_t ymin = TRI_FROM_INT(c->state.scissor.top) + TRI_HALF; in trianglex_big()
860 const GGLfixed* top = p1; in aa_edge_setup() local
864 if (top[1] > bot[1]) in aa_edge_setup()
865 swap(top, bot); in aa_edge_setup()
867 int y1 = top[1]; in aa_edge_setup()
880 const int x1 = top[0]; in aa_edge_setup()
963 int32_t ymin = TRI_FROM_INT(c->state.scissor.top); in aapolyx()