Lines Matching refs:Network
132 if (entry.second->getType() == Network::VIRTUAL) { in modifyFallthrough()
161 Network* network = getNetworkLocked(netId); in setDefaultNetwork()
166 if (network->getType() != Network::PHYSICAL) { in setDefaultNetwork()
176 Network* network = getNetworkLocked(mDefaultNetId); in setDefaultNetwork()
177 if (!network || network->getType() != Network::PHYSICAL) { in setDefaultNetwork()
216 Network *network = getNetworkLocked(*netId); in getNetworkForDnsLocked()
217 if (network && network->getType() == Network::VIRTUAL && in getNetworkForDnsLocked()
350 Network* network = getNetworkLocked(netId); in isVirtualNetworkLocked()
351 return network && network->getType() == Network::VIRTUAL; in isVirtualNetworkLocked()
445 Network* network = getNetworkLocked(netId); in destroyNetwork()
460 } else if (network->getType() == Network::VIRTUAL) { in destroyNetwork()
543 Network* network = getNetworkLocked(netId); in setPermissionForNetworks()
548 if (network->getType() != Network::PHYSICAL) { in setPermissionForNetworks()
562 Network* network = getNetworkLocked(netId); in addUsersToNetwork()
567 if (network->getType() != Network::VIRTUAL) { in addUsersToNetwork()
579 Network* network = getNetworkLocked(netId); in removeUsersFromNetwork()
584 if (network->getType() != Network::VIRTUAL) { in removeUsersFromNetwork()
688 Network* network = i.second; in dump()
690 if (network->getType() == Network::PHYSICAL) { in dump()
726 Network* NetworkController::getNetworkLocked(unsigned netId) const { in getNetworkLocked()
733 if (entry.second->getType() == Network::VIRTUAL) { in getVirtualNetworkForUserLocked()
752 Network* network = getNetworkLocked(netId); in checkUserNetworkAccessLocked()
766 if (network->getType() == Network::VIRTUAL) { in checkUserNetworkAccessLocked()
817 Network* network = getNetworkLocked(mDefaultNetId); in modifyFallthroughLocked()
822 if (network->getType() != Network::PHYSICAL) { in modifyFallthroughLocked()
840 if (network->getType() == Network::PHYSICAL && network->getNetId() >= MIN_NET_ID) { in updateTcpSocketMonitorPolling()