/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_ #define ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_ #include "arch/instruction_set.h" #include "arch/instruction_set_features.h" #include "base/arena_containers.h" #include "base/arena_object.h" #include "base/array_ref.h" #include "base/bit_field.h" #include "base/bit_utils.h" #include "base/enums.h" #include "base/globals.h" #include "base/memory_region.h" #include "dex/string_reference.h" #include "dex/type_reference.h" #include "graph_visualizer.h" #include "locations.h" #include "nodes.h" #include "optimizing_compiler_stats.h" #include "read_barrier_option.h" #include "stack.h" #include "utils/label.h" namespace art { // Binary encoding of 2^32 for type double. static int64_t constexpr k2Pow32EncodingForDouble = INT64_C(0x41F0000000000000); // Binary encoding of 2^31 for type double. static int64_t constexpr k2Pow31EncodingForDouble = INT64_C(0x41E0000000000000); // Minimum value for a primitive integer. static int32_t constexpr kPrimIntMin = 0x80000000; // Minimum value for a primitive long. static int64_t constexpr kPrimLongMin = INT64_C(0x8000000000000000); // Maximum value for a primitive integer. static int32_t constexpr kPrimIntMax = 0x7fffffff; // Maximum value for a primitive long. static int64_t constexpr kPrimLongMax = INT64_C(0x7fffffffffffffff); static constexpr ReadBarrierOption kCompilerReadBarrierOption = kEmitCompilerReadBarrier ? kWithReadBarrier : kWithoutReadBarrier; class Assembler; class CodeGenerator; class CompilerOptions; class StackMapStream; class ParallelMoveResolver; namespace linker { class LinkerPatch; } // namespace linker class CodeAllocator { public: CodeAllocator() {} virtual ~CodeAllocator() {} virtual uint8_t* Allocate(size_t size) = 0; virtual ArrayRef GetMemory() const = 0; private: DISALLOW_COPY_AND_ASSIGN(CodeAllocator); }; class SlowPathCode : public DeletableArenaObject { public: explicit SlowPathCode(HInstruction* instruction) : instruction_(instruction) { for (size_t i = 0; i < kMaximumNumberOfExpectedRegisters; ++i) { saved_core_stack_offsets_[i] = kRegisterNotSaved; saved_fpu_stack_offsets_[i] = kRegisterNotSaved; } } virtual ~SlowPathCode() {} virtual void EmitNativeCode(CodeGenerator* codegen) = 0; // Save live core and floating-point caller-save registers and // update the stack mask in `locations` for registers holding object // references. virtual void SaveLiveRegisters(CodeGenerator* codegen, LocationSummary* locations); // Restore live core and floating-point caller-save registers. virtual void RestoreLiveRegisters(CodeGenerator* codegen, LocationSummary* locations); bool IsCoreRegisterSaved(int reg) const { return saved_core_stack_offsets_[reg] != kRegisterNotSaved; } bool IsFpuRegisterSaved(int reg) const { return saved_fpu_stack_offsets_[reg] != kRegisterNotSaved; } uint32_t GetStackOffsetOfCoreRegister(int reg) const { return saved_core_stack_offsets_[reg]; } uint32_t GetStackOffsetOfFpuRegister(int reg) const { return saved_fpu_stack_offsets_[reg]; } virtual bool IsFatal() const { return false; } virtual const char* GetDescription() const = 0; Label* GetEntryLabel() { return &entry_label_; } Label* GetExitLabel() { return &exit_label_; } HInstruction* GetInstruction() const { return instruction_; } uint32_t GetDexPc() const { return instruction_ != nullptr ? instruction_->GetDexPc() : kNoDexPc; } protected: static constexpr size_t kMaximumNumberOfExpectedRegisters = 32; static constexpr uint32_t kRegisterNotSaved = -1; // The instruction where this slow path is happening. HInstruction* instruction_; uint32_t saved_core_stack_offsets_[kMaximumNumberOfExpectedRegisters]; uint32_t saved_fpu_stack_offsets_[kMaximumNumberOfExpectedRegisters]; private: Label entry_label_; Label exit_label_; DISALLOW_COPY_AND_ASSIGN(SlowPathCode); }; class InvokeDexCallingConventionVisitor { public: virtual Location GetNextLocation(DataType::Type type) = 0; virtual Location GetReturnLocation(DataType::Type type) const = 0; virtual Location GetMethodLocation() const = 0; protected: InvokeDexCallingConventionVisitor() {} virtual ~InvokeDexCallingConventionVisitor() {} // The current index for core registers. uint32_t gp_index_ = 0u; // The current index for floating-point registers. uint32_t float_index_ = 0u; // The current stack index. uint32_t stack_index_ = 0u; private: DISALLOW_COPY_AND_ASSIGN(InvokeDexCallingConventionVisitor); }; class FieldAccessCallingConvention { public: virtual Location GetObjectLocation() const = 0; virtual Location GetFieldIndexLocation() const = 0; virtual Location GetReturnLocation(DataType::Type type) const = 0; virtual Location GetSetValueLocation(DataType::Type type, bool is_instance) const = 0; virtual Location GetFpuLocation(DataType::Type type) const = 0; virtual ~FieldAccessCallingConvention() {} protected: FieldAccessCallingConvention() {} private: DISALLOW_COPY_AND_ASSIGN(FieldAccessCallingConvention); }; class CodeGenerator : public DeletableArenaObject { public: // Compiles the graph to executable instructions. void Compile(CodeAllocator* allocator); static std::unique_ptr Create(HGraph* graph, const CompilerOptions& compiler_options, OptimizingCompilerStats* stats = nullptr); virtual ~CodeGenerator(); // Get the graph. This is the outermost graph, never the graph of a method being inlined. HGraph* GetGraph() const { return graph_; } HBasicBlock* GetNextBlockToEmit() const; HBasicBlock* FirstNonEmptyBlock(HBasicBlock* block) const; bool GoesToNextBlock(HBasicBlock* current, HBasicBlock* next) const; size_t GetStackSlotOfParameter(HParameterValue* parameter) const { // Note that this follows the current calling convention. return GetFrameSize() + static_cast(InstructionSetPointerSize(GetInstructionSet())) // Art method + parameter->GetIndex() * kVRegSize; } virtual void Initialize() = 0; virtual void Finalize(CodeAllocator* allocator); virtual void EmitLinkerPatches(ArenaVector* linker_patches); virtual bool NeedsThunkCode(const linker::LinkerPatch& patch) const; virtual void EmitThunkCode(const linker::LinkerPatch& patch, /*out*/ ArenaVector* code, /*out*/ std::string* debug_name); virtual void GenerateFrameEntry() = 0; virtual void GenerateFrameExit() = 0; virtual void Bind(HBasicBlock* block) = 0; virtual void MoveConstant(Location destination, int32_t value) = 0; virtual void MoveLocation(Location dst, Location src, DataType::Type dst_type) = 0; virtual void AddLocationAsTemp(Location location, LocationSummary* locations) = 0; virtual Assembler* GetAssembler() = 0; virtual const Assembler& GetAssembler() const = 0; virtual size_t GetWordSize() const = 0; virtual size_t GetFloatingPointSpillSlotSize() const = 0; virtual uintptr_t GetAddressOf(HBasicBlock* block) = 0; void InitializeCodeGeneration(size_t number_of_spill_slots, size_t maximum_safepoint_spill_size, size_t number_of_out_slots, const ArenaVector& block_order); // Backends can override this as necessary. For most, no special alignment is required. virtual uint32_t GetPreferredSlotsAlignment() const { return 1; } uint32_t GetFrameSize() const { return frame_size_; } void SetFrameSize(uint32_t size) { frame_size_ = size; } uint32_t GetCoreSpillMask() const { return core_spill_mask_; } uint32_t GetFpuSpillMask() const { return fpu_spill_mask_; } size_t GetNumberOfCoreRegisters() const { return number_of_core_registers_; } size_t GetNumberOfFloatingPointRegisters() const { return number_of_fpu_registers_; } virtual void SetupBlockedRegisters() const = 0; virtual void ComputeSpillMask() { core_spill_mask_ = allocated_registers_.GetCoreRegisters() & core_callee_save_mask_; DCHECK_NE(core_spill_mask_, 0u) << "At least the return address register must be saved"; fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; } static uint32_t ComputeRegisterMask(const int* registers, size_t length) { uint32_t mask = 0; for (size_t i = 0, e = length; i < e; ++i) { mask |= (1 << registers[i]); } return mask; } virtual void DumpCoreRegister(std::ostream& stream, int reg) const = 0; virtual void DumpFloatingPointRegister(std::ostream& stream, int reg) const = 0; virtual InstructionSet GetInstructionSet() const = 0; const CompilerOptions& GetCompilerOptions() const { return compiler_options_; } // Saves the register in the stack. Returns the size taken on stack. virtual size_t SaveCoreRegister(size_t stack_index, uint32_t reg_id) = 0; // Restores the register from the stack. Returns the size taken on stack. virtual size_t RestoreCoreRegister(size_t stack_index, uint32_t reg_id) = 0; virtual size_t SaveFloatingPointRegister(size_t stack_index, uint32_t reg_id) = 0; virtual size_t RestoreFloatingPointRegister(size_t stack_index, uint32_t reg_id) = 0; virtual bool NeedsTwoRegisters(DataType::Type type) const = 0; // Returns whether we should split long moves in parallel moves. virtual bool ShouldSplitLongMoves() const { return false; } size_t GetNumberOfCoreCalleeSaveRegisters() const { return POPCOUNT(core_callee_save_mask_); } size_t GetNumberOfCoreCallerSaveRegisters() const { DCHECK_GE(GetNumberOfCoreRegisters(), GetNumberOfCoreCalleeSaveRegisters()); return GetNumberOfCoreRegisters() - GetNumberOfCoreCalleeSaveRegisters(); } bool IsCoreCalleeSaveRegister(int reg) const { return (core_callee_save_mask_ & (1 << reg)) != 0; } bool IsFloatingPointCalleeSaveRegister(int reg) const { return (fpu_callee_save_mask_ & (1 << reg)) != 0; } uint32_t GetSlowPathSpills(LocationSummary* locations, bool core_registers) const { DCHECK(locations->OnlyCallsOnSlowPath() || (locations->Intrinsified() && locations->CallsOnMainAndSlowPath() && !locations->HasCustomSlowPathCallingConvention())); uint32_t live_registers = core_registers ? locations->GetLiveRegisters()->GetCoreRegisters() : locations->GetLiveRegisters()->GetFloatingPointRegisters(); if (locations->HasCustomSlowPathCallingConvention()) { // Save only the live registers that the custom calling convention wants us to save. uint32_t caller_saves = core_registers ? locations->GetCustomSlowPathCallerSaves().GetCoreRegisters() : locations->GetCustomSlowPathCallerSaves().GetFloatingPointRegisters(); return live_registers & caller_saves; } else { // Default ABI, we need to spill non-callee-save live registers. uint32_t callee_saves = core_registers ? core_callee_save_mask_ : fpu_callee_save_mask_; return live_registers & ~callee_saves; } } size_t GetNumberOfSlowPathSpills(LocationSummary* locations, bool core_registers) const { return POPCOUNT(GetSlowPathSpills(locations, core_registers)); } size_t GetStackOffsetOfShouldDeoptimizeFlag() const { DCHECK(GetGraph()->HasShouldDeoptimizeFlag()); DCHECK_GE(GetFrameSize(), FrameEntrySpillSize() + kShouldDeoptimizeFlagSize); return GetFrameSize() - FrameEntrySpillSize() - kShouldDeoptimizeFlagSize; } // Record native to dex mapping for a suspend point. Required by runtime. void RecordPcInfo(HInstruction* instruction, uint32_t dex_pc, SlowPathCode* slow_path = nullptr, bool native_debug_info = false); // Check whether we have already recorded mapping at this PC. bool HasStackMapAtCurrentPc(); // Record extra stack maps if we support native debugging. void MaybeRecordNativeDebugInfo(HInstruction* instruction, uint32_t dex_pc, SlowPathCode* slow_path = nullptr); bool CanMoveNullCheckToUser(HNullCheck* null_check); void MaybeRecordImplicitNullCheck(HInstruction* instruction); LocationSummary* CreateThrowingSlowPathLocations( HInstruction* instruction, RegisterSet caller_saves = RegisterSet::Empty()); void GenerateNullCheck(HNullCheck* null_check); virtual void GenerateImplicitNullCheck(HNullCheck* null_check) = 0; virtual void GenerateExplicitNullCheck(HNullCheck* null_check) = 0; // Records a stack map which the runtime might use to set catch phi values // during exception delivery. // TODO: Replace with a catch-entering instruction that records the environment. void RecordCatchBlockInfo(); // Get the ScopedArenaAllocator used for codegen memory allocation. ScopedArenaAllocator* GetScopedAllocator(); void AddSlowPath(SlowPathCode* slow_path); ScopedArenaVector BuildStackMaps(const dex::CodeItem* code_item_for_osr_check); size_t GetNumberOfJitRoots() const; // Fills the `literals` array with literals collected during code generation. // Also emits literal patches. void EmitJitRoots(uint8_t* code, const uint8_t* roots_data, /*out*/std::vector>* roots) REQUIRES_SHARED(Locks::mutator_lock_); bool IsLeafMethod() const { return is_leaf_; } void MarkNotLeaf() { is_leaf_ = false; requires_current_method_ = true; } void SetRequiresCurrentMethod() { requires_current_method_ = true; } bool RequiresCurrentMethod() const { return requires_current_method_; } // Clears the spill slots taken by loop phis in the `LocationSummary` of the // suspend check. This is called when the code generator generates code // for the suspend check at the back edge (instead of where the suspend check // is, which is the loop entry). At this point, the spill slots for the phis // have not been written to. void ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend_check, HParallelMove* spills) const; bool* GetBlockedCoreRegisters() const { return blocked_core_registers_; } bool* GetBlockedFloatingPointRegisters() const { return blocked_fpu_registers_; } bool IsBlockedCoreRegister(size_t i) { return blocked_core_registers_[i]; } bool IsBlockedFloatingPointRegister(size_t i) { return blocked_fpu_registers_[i]; } // Helper that returns the offset of the array's length field. // Note: Besides the normal arrays, we also use the HArrayLength for // accessing the String's `count` field in String intrinsics. static uint32_t GetArrayLengthOffset(HArrayLength* array_length); // Helper that returns the offset of the array's data. // Note: Besides the normal arrays, we also use the HArrayGet for // accessing the String's `value` field in String intrinsics. static uint32_t GetArrayDataOffset(HArrayGet* array_get); void EmitParallelMoves(Location from1, Location to1, DataType::Type type1, Location from2, Location to2, DataType::Type type2); static bool InstanceOfNeedsReadBarrier(HInstanceOf* instance_of) { // Used only for kExactCheck, kAbstractClassCheck, kClassHierarchyCheck and kArrayObjectCheck. DCHECK(instance_of->GetTypeCheckKind() == TypeCheckKind::kExactCheck || instance_of->GetTypeCheckKind() == TypeCheckKind::kAbstractClassCheck || instance_of->GetTypeCheckKind() == TypeCheckKind::kClassHierarchyCheck || instance_of->GetTypeCheckKind() == TypeCheckKind::kArrayObjectCheck) << instance_of->GetTypeCheckKind(); // If the target class is in the boot image, it's non-moveable and it doesn't matter // if we compare it with a from-space or to-space reference, the result is the same. // It's OK to traverse a class hierarchy jumping between from-space and to-space. return kEmitCompilerReadBarrier && !instance_of->GetTargetClass()->IsInBootImage(); } static ReadBarrierOption ReadBarrierOptionForInstanceOf(HInstanceOf* instance_of) { return InstanceOfNeedsReadBarrier(instance_of) ? kWithReadBarrier : kWithoutReadBarrier; } static bool IsTypeCheckSlowPathFatal(HCheckCast* check_cast) { switch (check_cast->GetTypeCheckKind()) { case TypeCheckKind::kExactCheck: case TypeCheckKind::kAbstractClassCheck: case TypeCheckKind::kClassHierarchyCheck: case TypeCheckKind::kArrayObjectCheck: case TypeCheckKind::kInterfaceCheck: { bool needs_read_barrier = kEmitCompilerReadBarrier && !check_cast->GetTargetClass()->IsInBootImage(); // We do not emit read barriers for HCheckCast, so we can get false negatives // and the slow path shall re-check and simply return if the cast is actually OK. return !needs_read_barrier; } case TypeCheckKind::kArrayCheck: case TypeCheckKind::kUnresolvedCheck: return false; case TypeCheckKind::kBitstringCheck: return true; } LOG(FATAL) << "Unreachable"; UNREACHABLE(); } static LocationSummary::CallKind GetCheckCastCallKind(HCheckCast* check_cast) { return (IsTypeCheckSlowPathFatal(check_cast) && !check_cast->CanThrowIntoCatchBlock()) ? LocationSummary::kNoCall // In fact, call on a fatal (non-returning) slow path. : LocationSummary::kCallOnSlowPath; } static bool StoreNeedsWriteBarrier(DataType::Type type, HInstruction* value) { // Check that null value is not represented as an integer constant. DCHECK(type != DataType::Type::kReference || !value->IsIntConstant()); return type == DataType::Type::kReference && !value->IsNullConstant(); } // Performs checks pertaining to an InvokeRuntime call. void ValidateInvokeRuntime(QuickEntrypointEnum entrypoint, HInstruction* instruction, SlowPathCode* slow_path); // Performs checks pertaining to an InvokeRuntimeWithoutRecordingPcInfo call. static void ValidateInvokeRuntimeWithoutRecordingPcInfo(HInstruction* instruction, SlowPathCode* slow_path); void AddAllocatedRegister(Location location) { allocated_registers_.Add(location); } bool HasAllocatedRegister(bool is_core, int reg) const { return is_core ? allocated_registers_.ContainsCoreRegister(reg) : allocated_registers_.ContainsFloatingPointRegister(reg); } void AllocateLocations(HInstruction* instruction); // Tells whether the stack frame of the compiled method is // considered "empty", that is either actually having a size of zero, // or just containing the saved return address register. bool HasEmptyFrame() const { return GetFrameSize() == (CallPushesPC() ? GetWordSize() : 0); } static int8_t GetInt8ValueOf(HConstant* constant) { DCHECK(constant->IsIntConstant()); return constant->AsIntConstant()->GetValue(); } static int16_t GetInt16ValueOf(HConstant* constant) { DCHECK(constant->IsIntConstant()); return constant->AsIntConstant()->GetValue(); } static int32_t GetInt32ValueOf(HConstant* constant) { if (constant->IsIntConstant()) { return constant->AsIntConstant()->GetValue(); } else if (constant->IsNullConstant()) { return 0; } else { DCHECK(constant->IsFloatConstant()); return bit_cast(constant->AsFloatConstant()->GetValue()); } } static int64_t GetInt64ValueOf(HConstant* constant) { if (constant->IsIntConstant()) { return constant->AsIntConstant()->GetValue(); } else if (constant->IsNullConstant()) { return 0; } else if (constant->IsFloatConstant()) { return bit_cast(constant->AsFloatConstant()->GetValue()); } else if (constant->IsLongConstant()) { return constant->AsLongConstant()->GetValue(); } else { DCHECK(constant->IsDoubleConstant()); return bit_cast(constant->AsDoubleConstant()->GetValue()); } } size_t GetFirstRegisterSlotInSlowPath() const { return first_register_slot_in_slow_path_; } uint32_t FrameEntrySpillSize() const { return GetFpuSpillSize() + GetCoreSpillSize(); } virtual ParallelMoveResolver* GetMoveResolver() = 0; static void CreateCommonInvokeLocationSummary( HInvoke* invoke, InvokeDexCallingConventionVisitor* visitor); void GenerateInvokeStaticOrDirectRuntimeCall( HInvokeStaticOrDirect* invoke, Location temp, SlowPathCode* slow_path); void GenerateInvokeUnresolvedRuntimeCall(HInvokeUnresolved* invoke); void GenerateInvokePolymorphicCall(HInvokePolymorphic* invoke); void GenerateInvokeCustomCall(HInvokeCustom* invoke); void CreateUnresolvedFieldLocationSummary( HInstruction* field_access, DataType::Type field_type, const FieldAccessCallingConvention& calling_convention); void GenerateUnresolvedFieldAccess( HInstruction* field_access, DataType::Type field_type, uint32_t field_index, uint32_t dex_pc, const FieldAccessCallingConvention& calling_convention); static void CreateLoadClassRuntimeCallLocationSummary(HLoadClass* cls, Location runtime_type_index_location, Location runtime_return_location); void GenerateLoadClassRuntimeCall(HLoadClass* cls); static void CreateLoadMethodHandleRuntimeCallLocationSummary(HLoadMethodHandle* method_handle, Location runtime_handle_index_location, Location runtime_return_location); void GenerateLoadMethodHandleRuntimeCall(HLoadMethodHandle* method_handle); static void CreateLoadMethodTypeRuntimeCallLocationSummary(HLoadMethodType* method_type, Location runtime_type_index_location, Location runtime_return_location); void GenerateLoadMethodTypeRuntimeCall(HLoadMethodType* method_type); uint32_t GetBootImageOffset(HLoadClass* load_class); uint32_t GetBootImageOffset(HLoadString* load_string); uint32_t GetBootImageOffset(HInvokeStaticOrDirect* invoke); static void CreateSystemArrayCopyLocationSummary(HInvoke* invoke); void SetDisassemblyInformation(DisassemblyInformation* info) { disasm_info_ = info; } DisassemblyInformation* GetDisassemblyInformation() const { return disasm_info_; } virtual void InvokeRuntime(QuickEntrypointEnum entrypoint, HInstruction* instruction, uint32_t dex_pc, SlowPathCode* slow_path = nullptr) = 0; // Check if the desired_string_load_kind is supported. If it is, return it, // otherwise return a fall-back kind that should be used instead. virtual HLoadString::LoadKind GetSupportedLoadStringKind( HLoadString::LoadKind desired_string_load_kind) = 0; // Check if the desired_class_load_kind is supported. If it is, return it, // otherwise return a fall-back kind that should be used instead. virtual HLoadClass::LoadKind GetSupportedLoadClassKind( HLoadClass::LoadKind desired_class_load_kind) = 0; static LocationSummary::CallKind GetLoadStringCallKind(HLoadString* load) { switch (load->GetLoadKind()) { case HLoadString::LoadKind::kBssEntry: DCHECK(load->NeedsEnvironment()); return LocationSummary::kCallOnSlowPath; case HLoadString::LoadKind::kRuntimeCall: DCHECK(load->NeedsEnvironment()); return LocationSummary::kCallOnMainOnly; case HLoadString::LoadKind::kJitTableAddress: DCHECK(!load->NeedsEnvironment()); return kEmitCompilerReadBarrier ? LocationSummary::kCallOnSlowPath : LocationSummary::kNoCall; break; default: DCHECK(!load->NeedsEnvironment()); return LocationSummary::kNoCall; } } // Check if the desired_dispatch_info is supported. If it is, return it, // otherwise return a fall-back info that should be used instead. virtual HInvokeStaticOrDirect::DispatchInfo GetSupportedInvokeStaticOrDirectDispatch( const HInvokeStaticOrDirect::DispatchInfo& desired_dispatch_info, ArtMethod* method) = 0; // Generate a call to a static or direct method. virtual void GenerateStaticOrDirectCall( HInvokeStaticOrDirect* invoke, Location temp, SlowPathCode* slow_path = nullptr) = 0; // Generate a call to a virtual method. virtual void GenerateVirtualCall( HInvokeVirtual* invoke, Location temp, SlowPathCode* slow_path = nullptr) = 0; // Copy the result of a call into the given target. virtual void MoveFromReturnRegister(Location trg, DataType::Type type) = 0; virtual void GenerateNop() = 0; static QuickEntrypointEnum GetArrayAllocationEntrypoint(HNewArray* new_array); protected: // Patch info used for recording locations of required linker patches and their targets, // i.e. target method, string, type or code identified by their dex file and index, // or .data.bimg.rel.ro entries identified by the boot image offset. template struct PatchInfo { PatchInfo(const DexFile* dex_file, uint32_t off_or_idx) : target_dex_file(dex_file), offset_or_index(off_or_idx), label() { } // Target dex file or null for .data.bmig.rel.ro patches. const DexFile* target_dex_file; // Either the boot image offset (to write to .data.bmig.rel.ro) or string/type/method index. uint32_t offset_or_index; // Label for the instruction to patch. LabelType label; }; CodeGenerator(HGraph* graph, size_t number_of_core_registers, size_t number_of_fpu_registers, size_t number_of_register_pairs, uint32_t core_callee_save_mask, uint32_t fpu_callee_save_mask, const CompilerOptions& compiler_options, OptimizingCompilerStats* stats); virtual HGraphVisitor* GetLocationBuilder() = 0; virtual HGraphVisitor* GetInstructionVisitor() = 0; // Returns the location of the first spilled entry for floating point registers, // relative to the stack pointer. uint32_t GetFpuSpillStart() const { return GetFrameSize() - FrameEntrySpillSize(); } uint32_t GetFpuSpillSize() const { return POPCOUNT(fpu_spill_mask_) * GetFloatingPointSpillSlotSize(); } uint32_t GetCoreSpillSize() const { return POPCOUNT(core_spill_mask_) * GetWordSize(); } virtual bool HasAllocatedCalleeSaveRegisters() const { // We check the core registers against 1 because it always comprises the return PC. return (POPCOUNT(allocated_registers_.GetCoreRegisters() & core_callee_save_mask_) != 1) || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); } bool CallPushesPC() const { InstructionSet instruction_set = GetInstructionSet(); return instruction_set == InstructionSet::kX86 || instruction_set == InstructionSet::kX86_64; } // Arm64 has its own type for a label, so we need to templatize these methods // to share the logic. template LabelType* CommonInitializeLabels() { // We use raw array allocations instead of ArenaVector<> because Labels are // non-constructible and non-movable and as such cannot be held in a vector. size_t size = GetGraph()->GetBlocks().size(); LabelType* labels = GetGraph()->GetAllocator()->AllocArray(size, kArenaAllocCodeGenerator); for (size_t i = 0; i != size; ++i) { new(labels + i) LabelType(); } return labels; } template LabelType* CommonGetLabelOf(LabelType* raw_pointer_to_labels_array, HBasicBlock* block) const { block = FirstNonEmptyBlock(block); return raw_pointer_to_labels_array + block->GetBlockId(); } SlowPathCode* GetCurrentSlowPath() { return current_slow_path_; } StackMapStream* GetStackMapStream(); void ReserveJitStringRoot(StringReference string_reference, Handle string); uint64_t GetJitStringRootIndex(StringReference string_reference); void ReserveJitClassRoot(TypeReference type_reference, Handle klass); uint64_t GetJitClassRootIndex(TypeReference type_reference); // Emit the patches assocatied with JIT roots. Only applies to JIT compiled code. virtual void EmitJitRootPatches(uint8_t* code, const uint8_t* roots_data); // Frame size required for this method. uint32_t frame_size_; uint32_t core_spill_mask_; uint32_t fpu_spill_mask_; uint32_t first_register_slot_in_slow_path_; // Registers that were allocated during linear scan. RegisterSet allocated_registers_; // Arrays used when doing register allocation to know which // registers we can allocate. `SetupBlockedRegisters` updates the // arrays. bool* const blocked_core_registers_; bool* const blocked_fpu_registers_; size_t number_of_core_registers_; size_t number_of_fpu_registers_; size_t number_of_register_pairs_; const uint32_t core_callee_save_mask_; const uint32_t fpu_callee_save_mask_; // The order to use for code generation. const ArenaVector* block_order_; DisassemblyInformation* disasm_info_; private: class CodeGenerationData; void InitializeCodeGenerationData(); size_t GetStackOffsetOfSavedRegister(size_t index); void GenerateSlowPaths(); void BlockIfInRegister(Location location, bool is_out = false) const; void EmitEnvironment(HEnvironment* environment, SlowPathCode* slow_path); OptimizingCompilerStats* stats_; HGraph* const graph_; const CompilerOptions& compiler_options_; // The current slow-path that we're generating code for. SlowPathCode* current_slow_path_; // The current block index in `block_order_` of the block // we are generating code for. size_t current_block_index_; // Whether the method is a leaf method. bool is_leaf_; // Whether an instruction in the graph accesses the current method. // TODO: Rename: this actually indicates that some instruction in the method // needs the environment including a valid stack frame. bool requires_current_method_; // The CodeGenerationData contains a ScopedArenaAllocator intended for reusing the // ArenaStack memory allocated in previous passes instead of adding to the memory // held by the ArenaAllocator. This ScopedArenaAllocator is created in // CodeGenerator::Compile() and remains alive until the CodeGenerator is destroyed. std::unique_ptr code_generation_data_; friend class OptimizingCFITest; DISALLOW_COPY_AND_ASSIGN(CodeGenerator); }; template class CallingConvention { public: CallingConvention(const C* registers, size_t number_of_registers, const F* fpu_registers, size_t number_of_fpu_registers, PointerSize pointer_size) : registers_(registers), number_of_registers_(number_of_registers), fpu_registers_(fpu_registers), number_of_fpu_registers_(number_of_fpu_registers), pointer_size_(pointer_size) {} size_t GetNumberOfRegisters() const { return number_of_registers_; } size_t GetNumberOfFpuRegisters() const { return number_of_fpu_registers_; } C GetRegisterAt(size_t index) const { DCHECK_LT(index, number_of_registers_); return registers_[index]; } F GetFpuRegisterAt(size_t index) const { DCHECK_LT(index, number_of_fpu_registers_); return fpu_registers_[index]; } size_t GetStackOffsetOf(size_t index) const { // We still reserve the space for parameters passed by registers. // Add space for the method pointer. return static_cast(pointer_size_) + index * kVRegSize; } private: const C* registers_; const size_t number_of_registers_; const F* fpu_registers_; const size_t number_of_fpu_registers_; const PointerSize pointer_size_; DISALLOW_COPY_AND_ASSIGN(CallingConvention); }; /** * A templated class SlowPathGenerator with a templated method NewSlowPath() * that can be used by any code generator to share equivalent slow-paths with * the objective of reducing generated code size. * * InstructionType: instruction that requires SlowPathCodeType * SlowPathCodeType: subclass of SlowPathCode, with constructor SlowPathCodeType(InstructionType *) */ template class SlowPathGenerator { static_assert(std::is_base_of::value, "InstructionType is not a subclass of art::HInstruction"); public: SlowPathGenerator(HGraph* graph, CodeGenerator* codegen) : graph_(graph), codegen_(codegen), slow_path_map_(std::less(), graph->GetAllocator()->Adapter(kArenaAllocSlowPaths)) {} // Creates and adds a new slow-path, if needed, or returns existing one otherwise. // Templating the method (rather than the whole class) on the slow-path type enables // keeping this code at a generic, non architecture-specific place. // // NOTE: This approach assumes each InstructionType only generates one SlowPathCodeType. // To relax this requirement, we would need some RTTI on the stored slow-paths, // or template the class as a whole on SlowPathType. template SlowPathCodeType* NewSlowPath(InstructionType* instruction) { static_assert(std::is_base_of::value, "SlowPathCodeType is not a subclass of art::SlowPathCode"); static_assert(std::is_constructible::value, "SlowPathCodeType is not constructible from InstructionType*"); // Iterate over potential candidates for sharing. Currently, only same-typed // slow-paths with exactly the same dex-pc are viable candidates. // TODO: pass dex-pc/slow-path-type to run-time to allow even more sharing? const uint32_t dex_pc = instruction->GetDexPc(); auto iter = slow_path_map_.find(dex_pc); if (iter != slow_path_map_.end()) { const ArenaVector>& candidates = iter->second; for (const auto& it : candidates) { InstructionType* other_instruction = it.first; SlowPathCodeType* other_slow_path = down_cast(it.second); // Determine if the instructions allow for slow-path sharing. if (HaveSameLiveRegisters(instruction, other_instruction) && HaveSameStackMap(instruction, other_instruction)) { // Can share: reuse existing one. return other_slow_path; } } } else { // First time this dex-pc is seen. iter = slow_path_map_.Put(dex_pc, {{}, {graph_->GetAllocator()->Adapter(kArenaAllocSlowPaths)}}); } // Cannot share: create and add new slow-path for this particular dex-pc. SlowPathCodeType* slow_path = new (codegen_->GetScopedAllocator()) SlowPathCodeType(instruction); iter->second.emplace_back(std::make_pair(instruction, slow_path)); codegen_->AddSlowPath(slow_path); return slow_path; } private: // Tests if both instructions have same set of live physical registers. This ensures // the slow-path has exactly the same preamble on saving these registers to stack. bool HaveSameLiveRegisters(const InstructionType* i1, const InstructionType* i2) const { const uint32_t core_spill = ~codegen_->GetCoreSpillMask(); const uint32_t fpu_spill = ~codegen_->GetFpuSpillMask(); RegisterSet* live1 = i1->GetLocations()->GetLiveRegisters(); RegisterSet* live2 = i2->GetLocations()->GetLiveRegisters(); return (((live1->GetCoreRegisters() & core_spill) == (live2->GetCoreRegisters() & core_spill)) && ((live1->GetFloatingPointRegisters() & fpu_spill) == (live2->GetFloatingPointRegisters() & fpu_spill))); } // Tests if both instructions have the same stack map. This ensures the interpreter // will find exactly the same dex-registers at the same entries. bool HaveSameStackMap(const InstructionType* i1, const InstructionType* i2) const { DCHECK(i1->HasEnvironment()); DCHECK(i2->HasEnvironment()); // We conservatively test if the two instructions find exactly the same instructions // and location in each dex-register. This guarantees they will have the same stack map. HEnvironment* e1 = i1->GetEnvironment(); HEnvironment* e2 = i2->GetEnvironment(); if (e1->GetParent() != e2->GetParent() || e1->Size() != e2->Size()) { return false; } for (size_t i = 0, sz = e1->Size(); i < sz; ++i) { if (e1->GetInstructionAt(i) != e2->GetInstructionAt(i) || !e1->GetLocationAt(i).Equals(e2->GetLocationAt(i))) { return false; } } return true; } HGraph* const graph_; CodeGenerator* const codegen_; // Map from dex-pc to vector of already existing instruction/slow-path pairs. ArenaSafeMap>> slow_path_map_; DISALLOW_COPY_AND_ASSIGN(SlowPathGenerator); }; class InstructionCodeGenerator : public HGraphVisitor { public: InstructionCodeGenerator(HGraph* graph, CodeGenerator* codegen) : HGraphVisitor(graph), deopt_slow_paths_(graph, codegen) {} protected: // Add slow-path generator for each instruction/slow-path combination that desires sharing. // TODO: under current regime, only deopt sharing make sense; extend later. SlowPathGenerator deopt_slow_paths_; }; } // namespace art #endif // ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_