/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Verification-time map of data section items */ #include "DexDataMap.h" #include /* * Allocate and initialize a DexDataMap. Returns NULL on failure. */ DexDataMap* dexDataMapAlloc(u4 maxCount) { /* * Allocate a single chunk for the DexDataMap itself as well as the * two arrays. */ size_t size = 0; DexDataMap* map = NULL; const u4 sizeOfItems = (u4) (sizeof(u4) + sizeof(u2)); if (__builtin_mul_overflow(maxCount, sizeOfItems, &size) || __builtin_add_overflow(size, sizeof(DexDataMap), &size)) { return NULL; } map = (DexDataMap*) malloc(size); if (map == NULL) { return NULL; } map->count = 0; map->max = maxCount; map->offsets = (u4*) (map + 1); map->types = (u2*) (map->offsets + maxCount); return map; } /* * Free a DexDataMap. */ void dexDataMapFree(DexDataMap* map) { /* * Since everything got allocated together, everything can be freed * in one fell swoop. Also, free(NULL) is a nop (per spec), so we * don't have to worry about an explicit test for that. */ free(map); } /* * Add a new element to the map. The offset must be greater than the * all previously added offsets. */ void dexDataMapAdd(DexDataMap* map, u4 offset, u2 type) { assert(map != NULL); assert(map->count < map->max); if ((map->count != 0) && (map->offsets[map->count - 1] >= offset)) { ALOGE("Out-of-order data map offset: %#x then %#x", map->offsets[map->count - 1], offset); return; } map->offsets[map->count] = offset; map->types[map->count] = type; map->count++; } /* * Get the type associated with the given offset. This returns -1 if * there is no entry for the given offset. */ int dexDataMapGet(DexDataMap* map, u4 offset) { assert(map != NULL); // Note: Signed type is important for max and min. int min = 0; int max = map->count - 1; u4* offsets = map->offsets; while (max >= min) { int guessIdx = (min + max) >> 1; u4 guess = offsets[guessIdx]; if (offset < guess) { max = guessIdx - 1; } else if (offset > guess) { min = guessIdx + 1; } else { // We have a winner! return map->types[guessIdx]; } } // No match. return -1; } /* * Verify that there is an entry in the map, mapping the given offset to * the given type. This will return true if such an entry exists and * return false as well as log an error if not. */ bool dexDataMapVerify(DexDataMap* map, u4 offset, u2 type) { int found = dexDataMapGet(map, offset); if (found == type) { return true; } if (found < 0) { ALOGE("No data map entry found @ %#x; expected %x", offset, type); } else { ALOGE("Unexpected data map entry @ %#x: expected %x, found %x", offset, type, found); } return false; }