/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.visualgamecontroller; import android.annotation.TargetApi; import android.app.Activity; import android.content.Context; import android.hardware.input.InputManager; import android.hardware.input.InputManager.InputDeviceListener; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.util.Log; import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import com.example.android.visualgamecontroller.util.SystemUiHider; import java.util.ArrayList; /** * An example full-screen activity that shows and hides the system UI (i.e. * status bar and navigation/system bar) with user interaction. * * @see SystemUiHider */ public class FullscreenActivity extends Activity implements InputDeviceListener { private static final String TAG = "FullscreenActivity"; /** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */ private static final boolean AUTO_HIDE = true; /** * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after * user interaction before hiding the system UI. */ private static final int AUTO_HIDE_DELAY_MILLIS = 3000; /** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */ private static final boolean TOGGLE_ON_CLICK = true; /** * The flags to pass to {@link SystemUiHider#getInstance}. */ private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION; /** * The instance of the {@link SystemUiHider} for this activity. */ private SystemUiHider mSystemUiHider; private ControllerView mControllerView; public enum ButtonMapping { BUTTON_A(KeyEvent.KEYCODE_BUTTON_A), BUTTON_B(KeyEvent.KEYCODE_BUTTON_B), BUTTON_X(KeyEvent.KEYCODE_BUTTON_X), BUTTON_Y(KeyEvent.KEYCODE_BUTTON_Y), BUTTON_L1(KeyEvent.KEYCODE_BUTTON_L1), BUTTON_R1(KeyEvent.KEYCODE_BUTTON_R1), BUTTON_L2(KeyEvent.KEYCODE_BUTTON_L2), BUTTON_R2(KeyEvent.KEYCODE_BUTTON_R2), BUTTON_SELECT(KeyEvent.KEYCODE_BUTTON_SELECT), BUTTON_START(KeyEvent.KEYCODE_BUTTON_START), BUTTON_THUMBL(KeyEvent.KEYCODE_BUTTON_THUMBL), BUTTON_THUMBR(KeyEvent.KEYCODE_BUTTON_THUMBR), BACK(KeyEvent.KEYCODE_BACK), POWER(KeyEvent.KEYCODE_BUTTON_MODE); private final int mKeyCode; ButtonMapping(int keyCode) { mKeyCode = keyCode; } private int getKeycode() { return mKeyCode; } } public enum AxesMapping { AXIS_X(MotionEvent.AXIS_X), AXIS_Y(MotionEvent.AXIS_Y), AXIS_Z(MotionEvent.AXIS_Z), AXIS_RZ(MotionEvent.AXIS_RZ), AXIS_HAT_X(MotionEvent.AXIS_HAT_X), AXIS_HAT_Y(MotionEvent.AXIS_HAT_Y), AXIS_LTRIGGER(MotionEvent.AXIS_LTRIGGER), AXIS_RTRIGGER(MotionEvent.AXIS_RTRIGGER), AXIS_BRAKE(MotionEvent.AXIS_BRAKE), AXIS_GAS(MotionEvent.AXIS_GAS); private final int mMotionEvent; AxesMapping(int motionEvent) { mMotionEvent = motionEvent; } private int getMotionEvent() { return mMotionEvent; } } private int[] mButtons = new int[ButtonMapping.values().length]; private float[] mAxes = new float[AxesMapping.values().length]; private InputManager mInputManager; private ArrayList mConnectedDevices = new ArrayList(); private int mCurrentDeviceId = -1; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); setContentView(R.layout.activity_fullscreen); final View controlsView = findViewById(R.id.fullscreen_content_controls); final View contentView = findViewById(R.id.fullscreen_content); mControllerView = (ControllerView) findViewById(R.id.controller); for (int i = 0; i < mButtons.length; i++) { mButtons[i] = 0; } for (int i = 0; i < mAxes.length; i++) { mAxes[i] = 0.0f; } mControllerView.setButtonsAxes(mButtons, mAxes); // Set up an instance of SystemUiHider to control the system UI for // this activity. mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS); mSystemUiHider.setup(); mSystemUiHider .setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() { // Cached values. int mControlsHeight; int mShortAnimTime; @Override @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public void onVisibilityChange(boolean visible) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) { // If the ViewPropertyAnimator API is available // (Honeycomb MR2 and later), use it to animate the // in-layout UI controls at the bottom of the // screen. if (mControlsHeight == 0) { mControlsHeight = controlsView.getHeight(); } if (mShortAnimTime == 0) { mShortAnimTime = getResources().getInteger( android.R.integer.config_shortAnimTime); } controlsView.animate() .translationY(visible ? 0 : mControlsHeight) .setDuration(mShortAnimTime); } else { // If the ViewPropertyAnimator APIs aren't // available, simply show or hide the in-layout UI // controls. controlsView.setVisibility(visible ? View.VISIBLE : View.GONE); } if (visible && AUTO_HIDE) { // Schedule a hide(). delayedHide(AUTO_HIDE_DELAY_MILLIS); } } }); // Set up the user interaction to manually show or hide the system UI. contentView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if (TOGGLE_ON_CLICK) { mSystemUiHider.toggle(); } else { mSystemUiHider.show(); } } }); mInputManager = (InputManager) getSystemService(Context.INPUT_SERVICE); checkGameControllers(); } /** * Check for any game controllers that are connected already. */ private void checkGameControllers() { Log.d(TAG, "checkGameControllers"); int[] deviceIds = mInputManager.getInputDeviceIds(); for (int deviceId : deviceIds) { InputDevice dev = InputDevice.getDevice(deviceId); int sources = dev.getSources(); // Verify that the device has gamepad buttons, control sticks, or // both. if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) { // This device is a game controller. Store its device ID. if (!mConnectedDevices.contains(deviceId)) { mConnectedDevices.add(deviceId); if (mCurrentDeviceId == -1) { mCurrentDeviceId = deviceId; mControllerView.setCurrentControllerNumber(dev.getControllerNumber()); mControllerView.invalidate(); } } } } } @Override protected void onPostCreate(Bundle savedInstanceState) { super.onPostCreate(savedInstanceState); // Trigger the initial hide() shortly after the activity has been // created, to briefly hint to the user that UI controls // are available. delayedHide(100); } @Override protected void onResume() { super.onResume(); mInputManager.registerInputDeviceListener(this, null); } @Override protected void onPause() { super.onPause(); mInputManager.unregisterInputDeviceListener(this); } /** * Touch listener to use for in-layout UI controls to delay hiding the * system UI. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. */ View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() { @Override public boolean onTouch(View view, MotionEvent motionEvent) { if (AUTO_HIDE) { delayedHide(AUTO_HIDE_DELAY_MILLIS); } return false; } }; Handler mHideHandler = new Handler(); Runnable mHideRunnable = new Runnable() { @Override public void run() { mSystemUiHider.hide(); } }; /** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */ private void delayedHide(int delayMillis) { mHideHandler.removeCallbacks(mHideRunnable); mHideHandler.postDelayed(mHideRunnable, delayMillis); } /* * (non-Javadoc) * @see android.app.Activity#onGenericMotionEvent(android.view.MotionEvent) */ @Override public boolean onGenericMotionEvent(final MotionEvent ev) { // Log.d(TAG, "onGenericMotionEvent: " + ev); InputDevice device = ev.getDevice(); // Only care about game controllers. if (device != null && device.getId() == mCurrentDeviceId) { if (isGamepad(device)) { for (AxesMapping axesMapping : AxesMapping.values()) { mAxes[axesMapping.ordinal()] = getCenteredAxis(ev, device, axesMapping.getMotionEvent()); } mControllerView.invalidate(); return true; } } return super.onGenericMotionEvent(ev); } /** * Get centered position for axis input by considering flat area. * * @param event * @param device * @param axis * @return */ private float getCenteredAxis(MotionEvent event, InputDevice device, int axis) { InputDevice.MotionRange range = device.getMotionRange(axis, event.getSource()); // A joystick at rest does not always report an absolute position of // (0,0). Use the getFlat() method to determine the range of values // bounding the joystick axis center. if (range != null) { float flat = range.getFlat(); float value = event.getAxisValue(axis); // Ignore axis values that are within the 'flat' region of the // joystick axis center. if (Math.abs(value) > flat) { return value; } } return 0; } /* * (non-Javadoc) * @see android.support.v4.app.FragmentActivity#onKeyDown(int, * android.view.KeyEvent) */ @Override public boolean onKeyDown(final int keyCode, KeyEvent ev) { // Log.d(TAG, "onKeyDown: " + ev); InputDevice device = ev.getDevice(); // Only care about game controllers. if (device != null && device.getId() == mCurrentDeviceId) { if (isGamepad(device)) { int index = getButtonMappingIndex(keyCode); if (index >= 0) { mButtons[index] = 1; mControllerView.invalidate(); } return true; } } return super.onKeyDown(keyCode, ev); } /* * (non-Javadoc) * @see android.app.Activity#onKeyUp(int, android.view.KeyEvent) */ @Override public boolean onKeyUp(final int keyCode, KeyEvent ev) { // Log.d(TAG, "onKeyUp: " + ev); InputDevice device = ev.getDevice(); // Only care about game controllers. if (device != null && device.getId() == mCurrentDeviceId) { if (isGamepad(device)) { int index = getButtonMappingIndex(keyCode); if (index >= 0) { mButtons[index] = 0; mControllerView.invalidate(); } return true; } } return super.onKeyUp(keyCode, ev); } /** * Utility method to determine if input device is a gamepad. * * @param device * @return */ private boolean isGamepad(InputDevice device) { if ((device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD || (device.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_JOYSTICK) { return true; } return false; } /** * Get the array index for the key code. * * @param keyCode * @return */ private int getButtonMappingIndex(int keyCode) { for (ButtonMapping buttonMapping : ButtonMapping.values()) { if (buttonMapping.getKeycode() == keyCode) { return buttonMapping.ordinal(); } } return -1; } /* * (non-Javadoc) * @see * android.hardware.input.InputManager.InputDeviceListener#onInputDeviceAdded * (int) */ @Override public void onInputDeviceAdded(int deviceId) { Log.d(TAG, "onInputDeviceAdded: " + deviceId); if (!mConnectedDevices.contains(deviceId)) { mConnectedDevices.add(new Integer(deviceId)); } if (mCurrentDeviceId == -1) { mCurrentDeviceId = deviceId; InputDevice dev = InputDevice.getDevice(mCurrentDeviceId); if (dev != null) { mControllerView.setCurrentControllerNumber(dev.getControllerNumber()); mControllerView.invalidate(); } } } /* * (non-Javadoc) * @see * android.hardware.input.InputManager.InputDeviceListener#onInputDeviceRemoved * (int) */ @Override public void onInputDeviceRemoved(int deviceId) { Log.d(TAG, "onInputDeviceRemoved: " + deviceId); mConnectedDevices.remove(new Integer(deviceId)); if (mCurrentDeviceId == deviceId) { mCurrentDeviceId = -1; } if (mConnectedDevices.size() == 0) { mControllerView.setCurrentControllerNumber(-1); mControllerView.invalidate(); } else { mCurrentDeviceId = mConnectedDevices.get(0); InputDevice dev = InputDevice.getDevice(mCurrentDeviceId); if (dev != null) { mControllerView.setCurrentControllerNumber(dev.getControllerNumber()); mControllerView.invalidate(); } } } /* * (non-Javadoc) * @see * android.hardware.input.InputManager.InputDeviceListener#onInputDeviceChanged * (int) */ @Override public void onInputDeviceChanged(int deviceId) { Log.d(TAG, "onInputDeviceChanged: " + deviceId); mControllerView.invalidate(); } }