/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Contains implemenation of framebuffer conversion routines. */ #define LOG_NDEBUG 0 #define LOG_TAG "EmulatedCamera_Converter" #include #include "Converters.h" #include "Alignment.h" namespace android { static void _YUV420SToRGB565(const uint8_t* Y, const uint8_t* U, const uint8_t* V, int dUV, uint16_t* rgb, int width, int height, int y_stride, int uv_stride) { const uint8_t* Y_pos = Y; const uint8_t* U_pos = U; const uint8_t* V_pos = V; for (int y = 0; y < height; y++) { Y = Y_pos + y_stride * y; U = U_pos + uv_stride * (y / 2); V = V_pos + uv_stride * (y / 2); for (int x = 0; x < width; x += 2, U += dUV, V += dUV) { const uint8_t nU = *U; const uint8_t nV = *V; *rgb = YUVToRGB565(*Y, nU, nV); Y++; rgb++; *rgb = YUVToRGB565(*Y, nU, nV); Y++; rgb++; } } } static void _YUV420SToRGB32(const uint8_t* Y, const uint8_t* U, const uint8_t* V, int dUV, uint32_t* rgb, int width, int height, int y_stride, int uv_stride) { const uint8_t* Y_pos = Y; const uint8_t* U_pos = U; const uint8_t* V_pos = V; for (int y = 0; y < height; y++) { Y = Y_pos + y_stride * y; U = U_pos + uv_stride * (y / 2); V = V_pos + uv_stride * (y / 2); for (int x = 0; x < width; x += 2, U += dUV, V += dUV) { const uint8_t nU = *U; const uint8_t nV = *V; *rgb = YUVToRGB32(*Y, nU, nV); Y++; rgb++; *rgb = YUVToRGB32(*Y, nU, nV); Y++; rgb++; } } } /* The YV12 and YU12 formats require that the row strides are aligned to 16 byte * boundaries as per the format specification at: * https://developer.android.com/reference/android/graphics/ImageFormat.html#YV12 * * This means that we can't just use the width or assume that pixels are * tightly packed, we have to calculate aligned strides and use them to find the * next row. */ void YV12ToRGB565(const void* yv12, void* rgb, int width, int height) { // See note above about alignment const int y_stride = align(width, 16); const int uv_stride = align(y_stride / 2, 16); const uint8_t* Y = reinterpret_cast(yv12); const uint8_t* U = Y + y_stride * height; const uint8_t* V = U + uv_stride * (height / 2); _YUV420SToRGB565(Y, U, V, 1, reinterpret_cast(rgb), width, height, y_stride, uv_stride); } void YV12ToRGB32(const void* yv12, void* rgb, int width, int height) { // See note above about alignment const int y_stride = align(width, 16); const int uv_stride = align(y_stride / 2, 16); const uint8_t* Y = reinterpret_cast(yv12); const uint8_t* V = Y + y_stride * height; const uint8_t* U = V + uv_stride * (height / 2); _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast(rgb), width, height, y_stride, uv_stride); } void YU12ToRGB32(const void* yu12, void* rgb, int width, int height) { // See note above about alignment const int y_stride = align(width, 16); const int uv_stride = align(y_stride / 2, 16); const uint8_t* Y = reinterpret_cast(yu12); const uint8_t* U = Y + y_stride * height; const uint8_t* V = U + uv_stride * (height / 2); _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast(rgb), width, height, y_stride, uv_stride); } /* Common converter for YUV 4:2:0 interleaved to RGB565. * y, u, and v point to Y,U, and V panes, where U and V values are interleaved. */ static void _NVXXToRGB565(const uint8_t* Y, const uint8_t* U, const uint8_t* V, uint16_t* rgb, int width, int height) { // The UV stride for NV21 and NV12 is the same as the width because the // U and V values are interleaved, making each row twice as wide even though // each value covers a two pixel wide area. These formats do not require any // kind of alignment. int y_stride = width; int uv_stride = width; _YUV420SToRGB565(Y, U, V, 2, rgb, width, height, y_stride, uv_stride); } /* Common converter for YUV 4:2:0 interleaved to RGB32. * y, u, and v point to Y,U, and V panes, where U and V values are interleaved. */ static void _NVXXToRGB32(const uint8_t* Y, const uint8_t* U, const uint8_t* V, uint32_t* rgb, int width, int height) { // The UV stride for NV21 and NV12 is the same as the width because the // U and V values are interleaved, making each row twice as wide even though // each value covers a two pixel wide area. These formats do not require any // kind of alignment. int y_stride = width; int uv_stride = width; _YUV420SToRGB32(Y, U, V, 2, rgb, width, height, y_stride, uv_stride); } void NV12ToRGB565(const void* nv12, void* rgb, int width, int height) { const int pix_total = width * height; const uint8_t* y = reinterpret_cast(nv12); _NVXXToRGB565(y, y + pix_total, y + pix_total + 1, reinterpret_cast(rgb), width, height); } void NV12ToRGB32(const void* nv12, void* rgb, int width, int height) { const int pix_total = width * height; const uint8_t* y = reinterpret_cast(nv12); _NVXXToRGB32(y, y + pix_total, y + pix_total + 1, reinterpret_cast(rgb), width, height); } void NV21ToRGB565(const void* nv21, void* rgb, int width, int height) { const int pix_total = width * height; const uint8_t* y = reinterpret_cast(nv21); _NVXXToRGB565(y, y + pix_total + 1, y + pix_total, reinterpret_cast(rgb), width, height); } void NV21ToRGB32(const void* nv21, void* rgb, int width, int height) { const int pix_total = width * height; const uint8_t* y = reinterpret_cast(nv21); _NVXXToRGB32(y, y + pix_total + 1, y + pix_total, reinterpret_cast(rgb), width, height); } }; /* namespace android */