!gles1_extensions %#include void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void glBlendEquationOES(GLenum mode); void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void glDrawTexsvOES(const GLshort *coords); void glDrawTexivOES(const GLint *coords); void glDrawTexxvOES(const GLfixed *coords); void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void glDrawTexfvOES(const GLfloat *coords); void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); GLboolean glIsRenderbufferOES(GLuint renderbuffer); void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); GLboolean glIsFramebufferOES(GLuint framebuffer); void glBindFramebufferOES(GLenum target, GLuint framebuffer); void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); GLenum glCheckFramebufferStatusOES(GLenum target); void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); void glGenerateMipmapOES(GLenum target);