#pragma once /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "common/vsoc/lib/typed_region_view.h" #include "common/vsoc/shm/graphics.h" #include "common/vsoc/shm/screen_layout.h" #include "uapi/vsoc_shm.h" namespace vsoc { namespace screen { // Provides information related to the device's screen. Allows to query screen // properties such as resolution and dpi, as well as subscribe/notify to/of // changes on the screen contents. It also holds the contents of the display. class ScreenRegionView : public vsoc::TypedRegionView { public: static int align(int input, int alignment = kAlignment) { return (input + alignment - 1) & -alignment; } // Screen width in pixels int x_res() const { return data().x_res; } // Screen height in pixels int y_res() const { return data().y_res; } // Dots per inch int dpi() const { return data().dpi; } // Refresh rate in Hertz int refresh_rate_hz() const { return data().refresh_rate_hz; } uint32_t pixel_format() const { return kFbPixelFormat; } uint32_t bytes_per_pixel() const { return vsoc::PixelFormatProperties::bytes_per_pixel; } int line_length() const { return align(x_res() * bytes_per_pixel()); } size_t buffer_size() const { return (align(x_res() * bytes_per_pixel()) * y_res()) + kSwiftShaderPadding; } int number_of_buffers() const; // Gets a pointer to the beginning of a buffer. Does not perform any bound // checks on the index. void* GetBuffer(int buffer_idx); // Broadcasts a new frame. // buffer_idx is the index of the buffer containing the composed screen, it's // a number in the range [0, number_of_buffers() - 1]. // Stats holds performance information of the last composition, can be null. void BroadcastNewFrame( int buffer_idx, const vsoc::layout::screen::CompositionStats* stats = nullptr); // Waits for a new frame (one with a different seq_num than last one we saw). // Returns the index of the buffer containing the new frame or a negative // number if there was an error, stores the new sequential number in // *last_seq_num. The frame sequential numbers will be provided by the // hwcomposer and expected to increase monotonically over time (though it's // not a hard requirement), this numbers are guaranteed to be non-zero when a // valid frame is available. Performance statistics are returned through the // stats parameter when it's not null. int WaitForNewFrameSince( uint32_t* last_seq_num, vsoc::layout::screen::CompositionStats* stats = nullptr); using Pixel = uint32_t; static constexpr int kSwiftShaderPadding = 4; static constexpr int kRedShift = 0; static constexpr int kGreenShift = 8; static constexpr int kBlueShift = 16; static constexpr int kRedBits = 8; static constexpr int kGreenBits = 8; static constexpr int kBlueBits = 8; static constexpr uint32_t kFbPixelFormat = vsoc::VSOC_PIXEL_FORMAT_RGBA_8888; static constexpr int kAlignment = 16; protected: const uint8_t* first_buffer() const; }; } // namespace screen } // namespace vsoc