/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "egl_wrapper_context.h" #undef GET_CONTEXT #include egl_wrapper_context_t* (*getEGLContext)(void) = NULL; static egl_wrapper_context_t g_egl_wrapper_context; static egl_wrapper_context_t *egl(void) { return &g_egl_wrapper_context; } void egl_wrapper_context_t::setContextAccessor(egl_wrapper_context_t* (*f)(void)) { getEGLContext = f; } std::mutex g_context_mutex; static void *getProc(const char *name, void *userData) { return dlsym(userData, name); } __attribute__((constructor)) void setup() { void *egl_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libEGL_swiftshader.so", RTLD_NOW); g_egl_wrapper_context.initDispatchByName(getProc, egl_handle); g_egl_wrapper_context.setContextAccessor(egl); }