/** @file
* Exception handling support specific for ARM
*
* Copyright (c) 2008 - 2009, Apple Inc. All rights reserved.
* Copyright (c) 2014, ARM Limited. All rights reserved.
* Copyright (c) 2016 HP Development Company, L.P.
*
* This program and the accompanying materials
* are licensed and made available under the terms and conditions of the BSD License
* which accompanies this distribution. The full text of the license may be found at
* http://opensource.org/licenses/bsd-license.php
*
* THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
* WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
*
**/
#include
#include
#include
#include // for MAX_ARM_EXCEPTION
UINTN gMaxExceptionNumber = MAX_ARM_EXCEPTION;
EFI_EXCEPTION_CALLBACK gExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 };
EFI_EXCEPTION_CALLBACK gDebuggerExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 };
PHYSICAL_ADDRESS gExceptionVectorAlignmentMask = ARM_VECTOR_TABLE_ALIGNMENT;
// Exception handler contains branch to vector location (jmp $) so no handler
// NOTE: This code assumes vectors are ARM and not Thumb code
UINTN gDebuggerNoHandlerValue = 0xEAFFFFFE;
RETURN_STATUS ArchVectorConfig(
IN UINTN VectorBaseAddress
)
{
// if the vector address corresponds to high vectors
if (VectorBaseAddress == 0xFFFF0000) {
// set SCTLR.V to enable high vectors
ArmSetHighVectors();
}
else {
// Set SCTLR.V to 0 to enable VBAR to be used
ArmSetLowVectors();
}
return RETURN_SUCCESS;
}